Ogrork the Mighty
Explorer
One thing I really dislike and find to be a royal pain in 3E are the assumptions the game designers made about encounters per day.
For example, if a party of four 10th-lvl characters fight a CR 10 monster it is assumed that the battle is relatively balanced.
However, if that same battle is the only encounter of the day, suddenly it's not so balanced.
Making matters worse, an EL 15 encounter that would otherwise be near impossible now becomes much more winnable if it's the only battle of the day.
Taken to extreme, if the party only engaged in one encounter per day (i.e., in some campaigns were there are no random encounters and combat occurs less often), all of sudden they get big-time XP for encounters that they could blow all their daily resources on.
In short, I really wish D&D game designers would go back to per encounter XP rather than basing it on assumptions about how many encounters will/should occur per day. Leave it to the PCs to determine when they've had enough without tying the DM's hands and forcing additional encounters to justify the XP. Using ad hoc adjustments is a royal pain in the arse.
For example, if a party of four 10th-lvl characters fight a CR 10 monster it is assumed that the battle is relatively balanced.
However, if that same battle is the only encounter of the day, suddenly it's not so balanced.
Making matters worse, an EL 15 encounter that would otherwise be near impossible now becomes much more winnable if it's the only battle of the day.
Taken to extreme, if the party only engaged in one encounter per day (i.e., in some campaigns were there are no random encounters and combat occurs less often), all of sudden they get big-time XP for encounters that they could blow all their daily resources on.
In short, I really wish D&D game designers would go back to per encounter XP rather than basing it on assumptions about how many encounters will/should occur per day. Leave it to the PCs to determine when they've had enough without tying the DM's hands and forcing additional encounters to justify the XP. Using ad hoc adjustments is a royal pain in the arse.