Treebore said:I have always hated the arbitrary way in which stats are generated. I hate point buys, I hate 3d6. I think the new rule should be players decide their stats, with DM approval.
If the player wants all 18's, let them. If the player wants a hodge podge, let them. High stats are easy enough to offset (higher monster HP's and AC's), so just let the players truly create the character they want. They are allowed to do this via feat selection and skill selection, so why not at the most fundamental part of building their character?
So if a player wants to play a "Conan" type they should, even with their stats.
This argument seems off to me because there's (usualy) more than 1 person in the party. As such, "balancing" encounters will be a problem for some in the group if their stats are different (whether higher or lower). Now some groups don't care about differences in PC power, but most want at least some equality and that's where point buy comes in.
Treebore said:Why should DM's be allowed to force players to have characters with stats the player doesn't like? The DM has plenty of control as it is. So why not give the player total control of their characters stats?
Choosing stats doesn't solve this, again because there's more than 1 person in the group. With point buy, players have control over their stats but with some power level to reference to.
Now if everyone chooses their stats with a pre-determined power level, there is no problem, but that's, again, no different from point buy.