These days I prefer to use neither dice nor point-buy as I find both inherently flawed.
All characters in my game start with the following array of dice results, which can be assigned any way a player wishes under the limitation that each score should have three dice assigned:
6,6,6,6,6
5,5,5,5,5
4,4,4,4
3,3
2,2
This gives a total of 81 points, with a 13.5 average (same as Psion's card system out of interest). The ability total is also positioned in the middle of e.g. the typical Iron Heroes point-buy array which usually gives you an aggregate of between 78 & 84.
I prefer this method as there is no randomness and no discrimination towards higher scores (as with point buy). There is also enough flexibility for players to generally get what they want or need for certain character concepts while being absolutely fair.
I would love to see something like this in the core rules.
All characters in my game start with the following array of dice results, which can be assigned any way a player wishes under the limitation that each score should have three dice assigned:
6,6,6,6,6
5,5,5,5,5
4,4,4,4
3,3
2,2
This gives a total of 81 points, with a 13.5 average (same as Psion's card system out of interest). The ability total is also positioned in the middle of e.g. the typical Iron Heroes point-buy array which usually gives you an aggregate of between 78 & 84.
I prefer this method as there is no randomness and no discrimination towards higher scores (as with point buy). There is also enough flexibility for players to generally get what they want or need for certain character concepts while being absolutely fair.
I would love to see something like this in the core rules.