RedShirtNo5
First Post
I particularly like keeping the players in the dark about what stats I will or will not approve.Treebore said:I think the new rule should be players decide their stats, with DM approval.
I particularly like keeping the players in the dark about what stats I will or will not approve.Treebore said:I think the new rule should be players decide their stats, with DM approval.
The very question is fundamentally flawed. It's a false dichotomy.Treebore said:Well, I would have, but I was just wanting to know how many agree that players should be given complete creative control, and how many think DM's should maintain control of this aspect.
Psion said:I rather think that D&D is a team game, with no one star. Everyone has different strengths.
At the same time, I think point buy is too fiddly and rolled is too random without non-trivial rules enhancements. I now use a card-based system, though I know that will never show up in the official rules.
Except you seem to think the two are mutually exclusive, where they are not. The DM decides the roll-up rules, and the players have control within those rules. Some rules give more leeway, others do not. But a DM never has complete control unless she is handing out pre-generated characters around the table and saying "Right, read those, then we're dropping the puck".Treebore said:Well, I would have, but I was just wanting to know how many agree that players should be given complete creative control, and how many think DM's should maintain control of this aspect.
I don't understand why you think there needs to be a rule to allow you to ignore the rules. Deciding which rules are going to be used, which are going to be house-ruled, and which are going to be ignored is surely part of the pre-game discussion between the players & DM.Treebore said:I have always hated the arbitrary way in which stats are generated. I hate point buys, I hate 3d6. I think the new rule should be players decide their stats, with DM approval.
If the player wants all 18's, let them. If the player wants a hodge podge, let them. High stats are easy enough to offset (higher monster HP's and AC's), so just let the players truly create the character they want. They are allowed to do this via feat selection and skill selection, so why not at the most fundamental part of building their character?
So if a player wants to play a "Conan" type they should, even with their stats.
Why should DM's be allowed to force players to have characters with stats the player doesn't like? The DM has plenty of control as it is. So why not give the player total control of their characters stats?
There you go - it looks like people don't need a rule in the PHB or DMG to allow them to do this after all.Crothian said:I've been having players pick their stats for years and it hasn't caused any problems at our gaming table.
Treebore said:Well, I would have, but I was just wanting to know how many agree that players should be given complete creative control, and how many think DM's should maintain control of this aspect.
Arkhandus said:Agreed. Also, I'm curious as to this card-based system you mention for stat generation?