fireinthedust
Explorer
So I've had a group going for the last year or so, on and off. Thing is, getting people to commit to a time is iffy, and several spots at the table keep not showing up for various reasons.
I've designed my own RPG, and we're playtesting it. I love it, I think it works nicely, and when it's ready for printing it'll be great.
Thing is, I did all this work and my players keep acting like the game is a low priority: last minute cancellations, or they show up late, or leave way early.
So... I told them I wasn't cool with that, and that I don't like my game being treated like a low priority. Firm, not rude.
Anyway, I'm not sure what the fall out will be (facebook message thread), but I've got to learn to stick to my guns. If being accomodating doesn't get them to show up on time, I'll be blunt. They keep bugging me about the game, then put it off because someone asked them out for drinks. Forget it!
Might as well game with strangers through a meetup group!
I've designed my own RPG, and we're playtesting it. I love it, I think it works nicely, and when it's ready for printing it'll be great.
Thing is, I did all this work and my players keep acting like the game is a low priority: last minute cancellations, or they show up late, or leave way early.
So... I told them I wasn't cool with that, and that I don't like my game being treated like a low priority. Firm, not rude.
Anyway, I'm not sure what the fall out will be (facebook message thread), but I've got to learn to stick to my guns. If being accomodating doesn't get them to show up on time, I'll be blunt. They keep bugging me about the game, then put it off because someone asked them out for drinks. Forget it!
Might as well game with strangers through a meetup group!