Hawk Diesel
Adventurer
Clearly see things differently. Good luck finding a way to play in a way that is satisfying for you and your table.In a word, no.
Teleportation is not comperable to playing a dragon.
Walking is not teleporting.
Clearly see things differently. Good luck finding a way to play in a way that is satisfying for you and your table.In a word, no.
Teleportation is not comperable to playing a dragon.
Walking is not teleporting.
I mean, cartographer IS teleport using your movement. So I'm still not sure why you don't like it.I'm fine with a bonus action teleport that doesn't use your movement, or a teleport that uses your movement,
Because it is funky and idiosyncratic in a way that only really makes sense for a support character, and it is a B tier weapon user at best.I mean, cartographer IS teleport using your movement. So I'm still not sure why you don't like it.
Why? This thread has shown that a less restricted low level at-will teleport with a short range isnt overpowered. Why would i accept a "teleport" that suffers opportunity attacks and requires line of effect? What benefit would that even have? That is worse than "just describe you movement as telporting. At least that idea doesnt cost anything.But if you still provoked opportunity attacks, and require a clear line of effect, then you could probably have unlimited teleport as movement as an origin feat.
Then go monk to be fast, or possibly Wild Hear barbarian.
Seems pretty straightforward. You spend movement and teleport.Because it is funky and idiosyncratic in a way that only really makes sense for a support character, and it is a B tier weapon user at best.
For a rogue, who already spend their level 2 on avoiding OA's, then the upgrade to avoid difficult terrain isn't overpowered.Why? This thread has shown that a less restricted low level at-will teleport with a short range isnt overpowered. Why would i accept a "teleport" that suffers opportunity attacks and requires line of effect? What benefit would that even have? That is worse than "just describe you movement as telporting. At least that idea doesnt cost anything.
So dont do it as an origin feat?Seems pretty straightforward. You spend movement and teleport.
With a bonu distance to teleport to allies.
Wanting more stabbing i understand.
For a rogue, who already spend their level 2 on avoiding OA's, then the upgrade to avoid difficult terrain isn't overpowered.
For a origin feat to avoid all OA's, avoiding difficult terrain, and utility of jumping though keyholes and over chasms, it's a bit much.
No, it isnt. It is in line with what most classes get in their levels 1-3 package, or what a subclass gets at level 3.It's not "at-will teleport at low levels is broken"
It's "at-will teleport is worth more than 1 level".
Up to the dm.Side question... if your holding a 10' rope tied to a rock, and teleport 30' away... what happens?
I Just Want To Teleport and Stab Things
So, a lot of the homebrewing I have done over the years has been along a very specific theme.
Nightcrawler
Anyone got a 3pp or homebrew class/subclass that does low level at will teleportation that gets better as you level, that can be easily paired with solid light weapon use?
Or....So dont do it as an origin feat?
Well, surely short range teleport still allows you to ignore difficult terrain, ignore obstacles, ignore areas of spell effects, ignore jump limits, and bypass traps? Whether you think it's overpowered is one thing, but it has a HUGE amount of low level utility. I know my DM got very frustrated with the shadow monk, and she could only teleport between areas of dim light at higher levels.Because it is funky and idiosyncratic in a way that only really makes sense for a support character, and it is a B tier weapon user at best.
Why? This thread has shown that a less restricted low level at-will teleport with a short range isnt overpowered. Why would i accept a "teleport" that suffers opportunity attacks and requires line of effect? What benefit would that even have? That is worse than "just describe you movement as telporting. At least that idea doesnt cost anything.
I mean, bypass stuff is cool but it isnt nearly as impactful as what most subclasses get at level 3.Well, surely short range teleport still allows you to ignore difficult terrain, ignore obstacles, ignore areas of spell effects, ignore jump limits, and bypass traps? Whether you think it's overpowered is one thing, but it has a HUGE amount of low level utility. I know my DM got very frustrated with the shadow monk, and she could only teleport between areas of dim light at higher levels.