Werewolf_26
First Post
In most situations, IF I'm concerned about a character dying, I'll have the monster throw in one or two "subdual damage" shots.
Since the character drops as soon as the current hit point total is below subdual damage (if I recall correctly), this in the situation of absent players allows a "buffer zone." PCs running the Absent PC's Characters might run the individual as a Meat Shield, but with the villians making those kinds of shots, it removes the Meat Shield without killing the character off.
How else do you explain captives among villians? Not all of them were "Eek! Lots of Orcs, We Give Up!"
As for Undead pulling these shots, MAYBE the controller/source of the undead wants some LIVE sacrifices to whatever.
If you wanted to logically have the character still alive, you could switch out a previous shot for a subdual damage shot. . . which would leave the character very beat up, and the player a little wiser. This does create an in game solution that wouldn't constitute a "it's a miracle, your alive!" scenario.
Werewolf_26
"Red Wizard needs food badly."
Since the character drops as soon as the current hit point total is below subdual damage (if I recall correctly), this in the situation of absent players allows a "buffer zone." PCs running the Absent PC's Characters might run the individual as a Meat Shield, but with the villians making those kinds of shots, it removes the Meat Shield without killing the character off.
How else do you explain captives among villians? Not all of them were "Eek! Lots of Orcs, We Give Up!"
As for Undead pulling these shots, MAYBE the controller/source of the undead wants some LIVE sacrifices to whatever.
If you wanted to logically have the character still alive, you could switch out a previous shot for a subdual damage shot. . . which would leave the character very beat up, and the player a little wiser. This does create an in game solution that wouldn't constitute a "it's a miracle, your alive!" scenario.
Werewolf_26
"Red Wizard needs food badly."