Joshua Dyal said:CoC, either version (although I'll admit a slight preference to the d20 version) is just great no matter what. I'd jump at the chance to play in one again (although I'm not doing a gaming commute of 4+ hours one way to join Kent's...) and I incorporate tons of Cthulhu elements into my fantasy games all the time too.
Let us know how it goes. Heck, write up a story hour!
Wow, that's a pretty harsh assessment for someone who's never played with the group and has heard about one gaming session. (Of course, it was a particularly crappy session....) But you're quite wrong on your assessment. Is he the best DM ever? No, I've played with better. But he runs a good game and it's usually fun. The creative player has done lots of creative things that the DM has allowed. But, according to you, the DM said no to one suggestion, so the DM "doesn't have a clue" and "doesn't reward clever thinking." I disagree.Saeviomagy said:Here's the problem:
1. Your DM at the time sounds like he
a) doesn't have a clue
b) doesn't reward clever thinking
c) doesn't know how to make a game fun
Yes to the first assessment. And if "cheese weaseling" is just an extreme (but acceptable) form of "clever thinking" then you assessment would be spot on. I agree, his logic was fantastic. But it's something his PC could never have thought of (based on the PC's INT score and the way he had played the PC for several months). It was crappy role playing; it was power-tripping. If you enjoy that kind of role-playing, great. More power to you (figuratively and literallySaeviomagy said:The player in question sounds like he enjoys clever thinking, and happens to have been stuck with a character that's thick as a brick.
Wow. Again, you're taking a sample size of 1 incident and deciding you know how I game. But that's not me at all. Ask anyone who's played with me (as player or DM). Am I the "Rules Lawyer" type? No. Do I appreciate creativity? Yes. Note that above, I never quoted a rule to say it couldn't be done. I just used a little common sense. Too bad if that offends you. In fact, in this group, who's the most likely to pull out some obscure rule and tell someone they can't do something? Our DM? No. Me? No. Guess what--the "beef jerky + H20 = saltwater" player is the one in our group who pulls that rules-lawyering crap.Saeviomagy said:You sound like the sort of player who jumps on anyone who has a good idea and tells them that it won't work due to subsection 5, part b of the rules on page 176. You sound like the sort of player who tells others that they're not playing to their alignment.
No, our DM is not (and was not) tactically hopeless. And, no, creative thinking was not "out the window." In fact, if you bothered to read everything above, you'd have noticed that the DM in question eventually capitulated to the player even on this issue.Saeviomagy said:Simply put - if creative thinking is out the window, and your DM is tactically hopeless, you're playing a strategy game against a beginner opponent. For hours at a time. With a guy who keeps telling you that you're not allowed to use strategies that are at all interesting or fun.
What would drive you batty? Only getting your way 90% of the time? Someone actually calling one of your many "creative" solultions silly?Saeviomagy said:Frankly, that would have me going batty.
Hey, not every response can be congratulatory back-slapping.Barendd Nobeard said:Thanks for your input, Saeviomagy.
Why do so many people blame the DMs when the players screw up the game?focallength said:Ok why do so many DM's have a ME vs. them mentality.
Storm Raven said:If I were DM, I would have pointed out to the player that it works better with sea water, not just salt-water (an added limitation I would place just to deal with this sort of thing). How does the bowl know the water came from the sea and isn't just water with salt added? That's the nature of magic.
Saeviomagy said:Hey, not every response can be congratulatory back-slapping.
Storm Raven said:If I were DM, I would have pointed out to the player that it works better with sea water, not just salt-water (an added limitation I would place just to deal with this sort of thing). How does the bowl know the water came from the sea and isn't just water with salt added? That's the nature of magic.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.