Saeviomagy said:
Here's the problem:
1. Your DM at the time sounds like he
a) doesn't have a clue
b) doesn't reward clever thinking
c) doesn't know how to make a game fun
Wow, that's a pretty harsh assessment for someone who's never played with the group and has heard about one gaming session. (Of course, it was a particularly crappy session....) But you're quite wrong on your assessment. Is he the best DM ever? No, I've played with better. But he runs a good game and it's usually fun. The creative player has done
lots of creative things that the DM has allowed. But, according to you, the DM said no to one suggestion, so the DM "doesn't have a clue" and "doesn't reward clever thinking." I disagree.
Saeviomagy said:
The player in question sounds like he enjoys clever thinking, and happens to have been stuck with a character that's thick as a brick.
Yes to the first assessment. And if "cheese weaseling" is just an extreme (but acceptable) form of "clever thinking" then you assessment would be spot on. I agree, his logic was fantastic. But it's something his PC could never have thought of (based on the PC's INT score and the way he had played the PC for several months). It was crappy role playing; it was power-tripping. If you enjoy that kind of role-playing, great. More power to you (figuratively and literally

).
Now, as to the second issue, he could always have changed characters (other players in this game did so). But, for whatever reason(s), he chose not to do so.
Saeviomagy said:
You sound like the sort of player who jumps on anyone who has a good idea and tells them that it won't work due to subsection 5, part b of the rules on page 176. You sound like the sort of player who tells others that they're not playing to their alignment.
Wow. Again, you're taking a sample size of 1 incident and deciding you know how I game. But that's not me at all. Ask anyone who's played with me (as player or DM). Am I the "Rules Lawyer" type? No. Do I appreciate creativity? Yes. Note that above, I never quoted a rule to say it couldn't be done. I just used a little common sense. Too bad if that offends you. In fact, in this group, who's the most likely to pull out some obscure rule and tell someone they can't do something? Our DM? No. Me? No. Guess what--the "beef jerky + H
20 = saltwater" player is the one in our group who pulls that rules-lawyering crap.
Now, if we were in a tight spot, and were at our wit's end trying to avoid a TPK, I would be the first to appreciate the creativity of this particular cheese-weaseling suggestion. But we were walking through a dungeon that we thought would challenge us; we didn't
need any more power to survive the dungeon. So if the DM says no
and the player with the item in question says no, I think it's best to just drop it and move on (we can always debate stuff later--after the session). I guess if you were in the situation, you'd think it was more important to be right and keep arguing than let the player with the item play his PC as he sees fit? OK.
Saeviomagy said:
Simply put - if creative thinking is out the window, and your DM is tactically hopeless, you're playing a strategy game against a beginner opponent. For hours at a time. With a guy who keeps telling you that you're not allowed to use strategies that are at all interesting or fun.
No, our DM is not (and was not) tactically hopeless. And, no, creative thinking was not "out the window." In fact, if you bothered to read everything above, you'd have noticed that the DM in question eventually capitulated to the player even on this issue.
Saeviomagy said:
Frankly, that would have me going batty.
What would drive you batty? Only getting your way 90% of the time? Someone actually calling
one of your many "creative" solultions silly?
I'm sorry if it wasn't clear before. This player has many "creative" solutions to problems. And most of them are allowed over the course of a campaign (and appreciated by the player, myself included). My problems with these two "creative solutions" was that I believe the first one was stupid (and if I ever agreed that beef jerky could make freshwater into saltwater, I at least would have it take some time--it would not be an instantaneous effect). And the second one was just flat-out wrong (his PC could not have done it, based not only on his stats but how he role-played the PC for six months). And since I pointed that out and all he said, pointing to another player was, "His PC could think of it," I believe I was right in that assessment.
The combination of both these events occurring in close proximity to each other contributed greatly to my frustration on the evening in question.
Thanks for your input, Saeviomagy.
gizmo33, I'm ready for another session now!
