Pbartender
First Post
Take two light horses, and one medium-sized rider with basic equipment (laets' say a total carrying weight between 150 and 450 pounds -- most adventurers -- which is medium encumbrance for a light horse).
A light horse with light encumbrance can walk 6 miles per hour for 8 hours.
A light horse with medium encumbrance can walk 4 miles per hour for 8 hours, or hustle at up to 8 miles per hour.
Now remember, the rules for overland movement say...
So, here's how the remount works...
The unecumbered horse walks at 6 miles per hour, while the encumbered horse hustles at 6 miles per hour. That way, you end up moving at 1.5 times the base movement rate, but you spread the non-lethal damage for hustling over two or more horses. That allows you to go a little bit faster for much longer periods of time.
Without the remount, you could travel 32 miles in 8 hours without tiring the horse... Or 40 miles in 5 hours, and end up with a fatigued horse with 15 points of non-lethal damage (4 more, and he falls unconscious) that would take 5 hours to recover.
With a remount, you can travel 48 miles in 8 hours -- switching horses every hour -- and end up with two fatigued horses with 6 or 7 points of non-lethal damage each (it's 10 points altogether, some can be recovered during the hours horse walks), which recovers in 2 or 3 hours.
A light horse with light encumbrance can walk 6 miles per hour for 8 hours.
A light horse with medium encumbrance can walk 4 miles per hour for 8 hours, or hustle at up to 8 miles per hour.
Now remember, the rules for overland movement say...
SRD said:HUSTLE
A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. A character who takes any nonlethal damage from hustling becomes fatigued.
A fatigued character can’t run or charge and takes a penalty of -2 to Strength and Dexterity. Eliminating the nonlethal damage also eliminates the fatigue.
So, here's how the remount works...
The unecumbered horse walks at 6 miles per hour, while the encumbered horse hustles at 6 miles per hour. That way, you end up moving at 1.5 times the base movement rate, but you spread the non-lethal damage for hustling over two or more horses. That allows you to go a little bit faster for much longer periods of time.
Without the remount, you could travel 32 miles in 8 hours without tiring the horse... Or 40 miles in 5 hours, and end up with a fatigued horse with 15 points of non-lethal damage (4 more, and he falls unconscious) that would take 5 hours to recover.
With a remount, you can travel 48 miles in 8 hours -- switching horses every hour -- and end up with two fatigued horses with 6 or 7 points of non-lethal damage each (it's 10 points altogether, some can be recovered during the hours horse walks), which recovers in 2 or 3 hours.
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