Salamandyr
Adventurer
I would prefer that they keep the mechanical special abilities out of the class and put it in the combat chapter. If you give the fighter, or gladiator, say, a disarm special ability, then anyone who doesn't have that special ability can't disarm.
This is the problem with mechanics heavy systems; they cut off options. Put the fancy options, not in the class so anyone can make use of them. Give the fighter mechanics to be better at those options, or able to do them with greater likelyhood of success.
This is the problem with mechanics heavy systems; they cut off options. Put the fancy options, not in the class so anyone can make use of them. Give the fighter mechanics to be better at those options, or able to do them with greater likelyhood of success.