Neonchameleon
Legend
Mearls has stated that he has gotten the message from a lot of folks that they want the fighter to have more options. I respect that opinion and reflection, but I disagree.
Almost every table I have run has a casual or new player. They want action! They want to be involved in the game quickly. I think a simple fighter, as presented in the playtest, fits the bill quite nicely for these folks. Sorcerer kind of did these same folks back in the 3e days.
One of the possible flaws of an open playtest like this is it necessarily caters to those who are most heavily invested in the rules. Folks who really love digging into the rules and making great characters. It does not cater to those who just want to play right now without deciding what is the best option [spell, maneuver, skill, trick, etc.] for their character.
I don't think this is an either/or situation: Surely there is room in the game for a simple fighter class and a more complicated melee class.
I hope the new rules has a class for these folks. They're not going to complain if it doesn't. They just won't play it.
I have no problem with the idea of a simple class - in fact I think the single biggest failing of 4e pre-essentials was that it didn't have one. However we had eight years and two editions (3.0 and 3.5) of Fighters Don't Get Good Stuff - this is not acceptable to me. The fighter is probably the single biggest archetype in fantasy fiction and I am not prepared to accept that it should be the weakest as well.
Especially not when the playtest fighter mechanically sucks - it does half of one point more damage per attack than the warpriest once you pair up the weapons and strength. The rest is all illusion.
I've no objection to there being a simple fighter. But I want two conditions to hold.
- The fighter should be the best there is at what he does
- There should be simple non-fighters so it's not just "fighters are for idiots".
2 is doable. We have a simple spellcaster in 4e - the Elementalist Sorceror who gets a grand total of two attack spells (elemental lance and elemental blast of their chosen element) and occasionally intensifies them. I want to give newbies elementalists at least as much as I want to give them fighters. Give me a spellcaster for starting players.