How do you handle campaign/plot pacing? How do you juggle it, not knowing if it will last a few months or a few years?
For instance, let's say you have multiple story arcs, very big themes, and various plots in your campaign. How do you know when to start them, when to drop the hints in, and when to stay your hand? How many is too much? Or not enough?
For instance, the game I'm running right now, I have a lot of stuff I want to do, and a lot of big things giong on. This is the first campaign I'm actually looking very far ahead, wanting to do a lot of BIG things (the longest game I've ran has only lasted a year and a half). The PCs are just 2nd level though.
How many plots should you introduce at one time? Should you bother foreshadowing before a plot?
I want to start slipping in the foreshadowing/clues to the bigger picture, but my fear is that the players will either: 1) Get bogged down/frustrated under the multiple threads that don't seem to tie together, 2) Get lost or chase the beginning of something when it's not related to the current arc, merely foreshadowing or hints, or 3) Forget, not become interested, or get bored with it.
How do you handle starting integrating an arc, in terms of timeline? "If I begin plan E now, then I only have (Insert) in-game time to let it run its course; otherwise, it wouldn't make sense waiting for the next piece".
And how do you contain yourself, resisting getting to the cool stuff in your pocket? Especially if you don't know how long the game may last?
For instance, let's say you have multiple story arcs, very big themes, and various plots in your campaign. How do you know when to start them, when to drop the hints in, and when to stay your hand? How many is too much? Or not enough?
For instance, the game I'm running right now, I have a lot of stuff I want to do, and a lot of big things giong on. This is the first campaign I'm actually looking very far ahead, wanting to do a lot of BIG things (the longest game I've ran has only lasted a year and a half). The PCs are just 2nd level though.
How many plots should you introduce at one time? Should you bother foreshadowing before a plot?
I want to start slipping in the foreshadowing/clues to the bigger picture, but my fear is that the players will either: 1) Get bogged down/frustrated under the multiple threads that don't seem to tie together, 2) Get lost or chase the beginning of something when it's not related to the current arc, merely foreshadowing or hints, or 3) Forget, not become interested, or get bored with it.
How do you handle starting integrating an arc, in terms of timeline? "If I begin plan E now, then I only have (Insert) in-game time to let it run its course; otherwise, it wouldn't make sense waiting for the next piece".
And how do you contain yourself, resisting getting to the cool stuff in your pocket? Especially if you don't know how long the game may last?
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