Raigon
First Post
instancing made me quit Guild Wars after 2 weeks.
I feel that making the entire map unique to a party limits the interaction between players and the realism of the game. It in my opinion defeats the purpose and the game. After all this is supose to be a massive MULTIPLAYER game. The Guild Wars approach destroyed the multiplayer feel of the game. I also found that instancing made it difficult to meet other quality players as well as complete missions. Even in DnD there are other people in the world that are bound to be doing some other characters that are doing the same things that the PCs are doing. Granted that it eliminated spawn camping, ganking, and other drawbacks of mmorpgs it killed interation between players. I dearly hope that future mmorpgs take the WoW approach to instancing and keep it to a minimun and to a location where it is needed.
I feel that making the entire map unique to a party limits the interaction between players and the realism of the game. It in my opinion defeats the purpose and the game. After all this is supose to be a massive MULTIPLAYER game. The Guild Wars approach destroyed the multiplayer feel of the game. I also found that instancing made it difficult to meet other quality players as well as complete missions. Even in DnD there are other people in the world that are bound to be doing some other characters that are doing the same things that the PCs are doing. Granted that it eliminated spawn camping, ganking, and other drawbacks of mmorpgs it killed interation between players. I dearly hope that future mmorpgs take the WoW approach to instancing and keep it to a minimun and to a location where it is needed.