gunter uxbridge said:
Did you ever hit that stride as a DM where you were having so much fun ploting and scheming and writing and generally screwing with your player's minds that you wished you could play for more than a few hours a week a couple times a month?
Yeah, baby, that's what I'm talking about.
Okay, this time two years ago I lost my job. The dotcom world of Vancouver folded up on itself and disappeared and not only I, not only my wife, but practically everyone we knew (including the entire Barsoom gang) were unemployed.
We all got Employment Insurance and gamed non-stop for two months before somebody said, "You know, I'm not so sure I can afford rent much longer..."
It was a blast. My party was breathing down my neck as I frantically cobbled together one session after another -- each time I was sure I didn't have enough prepared, that THIS time they'd uncover all the cracks and the campaign would just fall apart -- and yet, each time the stakes got higher, and the story got faster and things got crazier, and the whole thing culminated in a single battle with FIVE sides (not counting the party, who were caught in the middle and promised to at least two of the sides), godlike abilities, sudden betrayals and horrible deaths, which took nearly eight hours to play out and had the whole party standing and shouting and trying desperately to save the day.
Ah, the joys of DMing. It's like heroin, only cheaper, legal and doesn't require injection.
Okay, it's not much like heroin. You know what I mean.
die kluge said:
I love watching my players squirm every other week when I present them with a new, twisted horrific situation to have to deal with.
Hey, it IS kind of like heroin. Yum.