I hated the monster creation system in 4e at first, but that's because my brain was still stuck in 3.5e mode, where they had introduced pseudo-classed monsters in the most recent monster manuals, and that sucked, because it was going directly against one of the core concepts of 3.5e D&D. So when I heard it was going to be more common in 4e, well, screw that!
Well, turns out no monsters are built like PCs in 4e, so "pseudo-classed" monsters aren't just things which should have been written up as PCs but inexplicably were not. And that actually makes it okay.
...Other rules decisions they've chosen still bother me to the point where I associate 4e more with adventure board games than roleplaying games, but I've been cool with the monster thing for a few months myself.
Well, turns out no monsters are built like PCs in 4e, so "pseudo-classed" monsters aren't just things which should have been written up as PCs but inexplicably were not. And that actually makes it okay.
...Other rules decisions they've chosen still bother me to the point where I associate 4e more with adventure board games than roleplaying games, but I've been cool with the monster thing for a few months myself.