I need a Special Forces prestige class, and I need it now

JPL

Adventurer
I realize there will be one in the Urban Arcana book...

Me and the boys were kicking around some ideas for a high-level G.I. Joe-inspired d20 Modern game. Sounds like fun.

Has anyone come up with some good prestige classes for SEALs, Green Berets, Delta Force and such?

While we're at it...there's a big of a rules gap for Scuba Diving and Parachuting, isn't there?
 
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Somalia D20 Modern is a good place to look. It has a Special Ops Training class as well as a Military Officer class. It also has a Sniper class, but I'm not too sure about allowing a ranged coup de grace... unless you plan to have several NPC's with the party, that ability gets old real fast when used by the bad guys.
 


I recommend Spycraft for a GI Joe style game. It already has just about everything you'd need. But eh, this is the D20 Modern forum...
 

I'm not familiar with G. I. Joe or Spycraft, so I can't comment on how well they would work together.

Somalia D20 has been out for a couple of weeks. I bought it just for the military advanced classes, the social feats and some of the equipment. I am setting up to run a Stargate SG-1 game. Naturally, I spent my money on stuff to use with D20 Modern to make a Stargate campaign only a couple of days before AEG announces a real Stargate book. ARRRRGGGGGG!

Concerning the social feats, has anybody seen any others out there? I think the list in Somalia is the same as the list in Afganistan, so that doesn't help me.

(edit: next time proofread BEFORE posting! [WotC take notice: that's a great idea!])
 
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I daresay Spycraft would fit GI Joe nigh-perfectly. Ironically, that Stargate game you mention will use the rules as presented in Spycraft.


Pick me! Pick me!
 

Homebrew classes

If you're willing to give me some feedback I have a 40+ page d20 Modern mini-game that I've been working on based on Special Operations forces. Email me if you'd liek to give it a shot, although I'd ask that you not pass it around too much as I might try for a .pdf publishing thing on the net.
 

Pagan priest said:

Somalia D20 has been out for a couple of weeks. I bought it just for the military advanced classes, the social feats and some of the equipment.

Would you mind giving a review?
How well done/useful are the military classes and equipment?
That's mainly what I'm interested in.
 

There is a heap of psuedo-military prestige classes in Spycraft that might prove useful for a G.I.Joe-oriented game.

The Soldier / Wheelman Class guide has a heap of them~

The Ace (Ace, Wild Bill)
The Grunt (Roadblock)
The Hunter (Spirit)
The Mariner (Shipwreck)
The Medic (Lifeline)
The Slammer (Any of the tank guys)
The Stingray (Deep Six)
The Street Fighter (Quck Kick)
The Street Knight (some of the dreadnocks)
The Tactician (Destro)

There's also a slew of terain specialization feats that would let you build up some of the specialist like Dusty (Desert Trooper) or Snow Job (Arctic Trooper) very easily.

The Fixer / Pointman Class Guide would cover quite a few more~

The Forward (Dial-tone)
The Inventor (Hi-tech)
The Ninja (Snake-eyes, Stormshadow)
The Officer (Duke)
The Provocateur (Baroness)
The Ranger (All of the terrain specialists)
The Saboteur (Firefly)

Fix/Ptm also has a slew of real world special forces departments (Spycraft departments are kinda like D&D races).

Spycraft agents are generally more powerful level-for-level than D20M characters, so you'll probably have to keep these as prestige classes (not advanced classes) if you do a conversion to d20M.

Hope this helps!
 


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