TerraDave
5ever, or until 2024
grodog said:You might also consider some modules from Dragon or Dungeon, since they're generally smaller than the 32 page titles and you'll be more likely to complete them in your time allotment.
In general, you should be able to run one level/round from any of the original tourney adventures (or modules run at tourneys) since each round/level was (in theory) completable within four hours: A1-4, C1-2, D1-2, G1-3, I1, R1-4, S1-4. Of those, A4 definitely stands out, although I'm very partial to either round in A1, the dungeon level in G1, all of G3, and S4 as well
I was with you until S4: Lost caverns of tsojcanth. That thing is big, with open ended portions (ie gates to other planes, surounding wilderness) that make it bigger. It is also a great, must play if you play classic modules, module, but not a one shot. (its sister module, WG4, you might be able to do, maybe with slightly better charecters that can smash through the early defenders more easily, leaving time for the weirdness below. It would be tight).
One of the As, or one of the Gs, or something from Dragon or early Dungeon all would seem to be good. And I think that the As and Gs come with the pregens (as do the Ds).