Ormraxes said:What is your opinion on this, is the wizard really too good? And where do I find this high-level story hour stuff?
Ormraxes said:We have already had 21 or so deaths and we're only halfway through.
Consequently, every difficult encounter has boiled down to one of three: 1) Everyone else goes full defense, hoping my wizard will be able to kill the enemies with Hasted Ice Bursts before we all die; 2) We are forced to retreat using Dimension Doors and Wall of Force; 3) Near-TPK. I'm afraid this has made it look like the wizard is an unbalanced class. What is your opinion on this, is the wizard really too good? And where do I find this high-level story hour stuff?
Ormraxes said:I'm playing a wizard, and my DM has started what I'm afraid will develop into a spell-banning spree. I recently reached level 12 and so far the only 6th-level spells he has banned are Antimagic Field and Project Image. But when I told him about the 7th-level spells I intend to choose at level 13 I was told that several of them would probably be banned. Ethereal Jaunt, Limited Wish, Simulacrum, and Spell Turning were all deemed too much of a problem. And this is just from the PHB. Our DM has always been very reasonable, but all the new stuff in 3rd Edition has put the fear of god in him.
So if you have DM'ed a high level campaign I would like some feedback. Which of these spells, if any, are broken in your opinion? I should probably add that this is a generic campaign, with normal amounts of magic.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.