I need feedback from experienced DM's


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Oof. Good luck. Myself, I run only low-level games, so, de facto, I ban many spells. One time, for a game with some intrigue, I banned detection spells; this really made players upset. Anyway, one guess is that your GM is banning spells because he doesn't know how to deal with them; pretty reasonable, since GMs have to be concerned with a far greater breadth of material than players.

One random thought is that since you're playing in a combat-heavy adventure, is to have players switch off characters and opponents. The GM can either have his turn at playing a hero, or sit back and "direct" a scene, with one of the players playing the bad guys. GMs don't like to lose battles, either, and this takes off the pressure of constantly creating a "beatable challenge" for the party.


Cedric.
aka. Washu! ^O^
 

I'm afraid the twin brother tactic is wearing awful thin :). One of the players in my group had triplet Dalt-clerics. All of them are now dead (or undead). One of them died twice, and another died in less than 24 hours of joining the party.
 

Ormraxes said:
Also, when my friends start their new characters they will only get stuff that amounts to 10% of what an NPC at that level has.

Then your friends are going to have about 2% of what they should have for Player Character Wealth. Did they lose a level from thier old character? I would estimate them to be at about 54% of what they need to be at just to be ECL=CR, which is where I start my players off at.

Do get him to go over the whole spell-list with you. It's kind of a pre-requisite to figuring out things. I don't know the temple of elemental evil in any way, so I'm not sure what to say...
 

Actually, I think it's more like 3,33% :). In the beginning, we lost a level everytime we died, but after a while it was obvious that something had to be done as the guy playing the Dalt clerics had died 8 times and was falling far behind. So we decided that the lowest level character would get exactly the same XP that he had when he died upon creating a new character.
 

As others have said, I'll repeat: your DM is hobbling your spellcasters, and keeping the PCs poor. Then, he's running you guys through a real meatgrinder of an adventure, which was written with the assumption that regular D&D rules would be in effect. Remember, Monte Cook, who wrote the DMG, also wrote that adventure. Your DM really needs to sit down and review his spell banning and treasure restrictions. It could well be why you're losing so many characters. Actually, I think that's exactly the reason, but I want to hedge a bit just in case... ;)
 

Haha, some of these posts are just hilarious to read. I have to go now, but I would appreciate if you guys could keep this thread from vanishing until tomorrow, so that I can show it to my group (and DM, of course).
 


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