cheerio730 said:
When I explain how we play DnD to my friends and coworkers I say say "What you have to do is pretend you are reading a book or watching a movie, but you are that character. So you wouldn't say "My character is going to climb those rocks." You'd say "I kick my right front toe into a crack in the rocks and start to climb." or more simply "Hey! I'm gonna climb those rocks."
As Piratecat said above, it's OK to say "my character does such-and-such..." As a player, I do that a lot. It's just a matter of varying playing styles.
cheerio730 said:
The hardest thing for my to adjust to, and I'm still working on it, if that my old DM (our friend who was playing) would ake anything I'd say and say "Is that what your character says?" Like sometimes if I don't have a clue what to do, and I'm asking him and my hubby, he'll start pestering me to be my character, which I understand but...
That's actually a pretty common - and old - thing to have happen in a game. I remember as far back as my earliest days of playing, the DM (which was me at times) saying "is that what your character says?" Some DMs aren't as hard-nosed about it, and are able to distinguish between in-character and out-of-character chatter. But he may have a point in asking - just do what you think your character would do. It's OK to ask for advice at times, but ultimately you'll get to the point you won't need to.
cheerio730 said:
Anyway I'm getting of target here. To sum it up I say roleplaying is to say your actions instead of acting them, and say your thoughts instead of thinking them.
That's a decent way to explain it, in my opinion.
cheerio730 said:
Well, with d20 (which is the basic game system for the latest edition of D&D) you actually have access to game stats for guns. The only question is whether the DM allows them in his campaign. The point is moot, though, if they play a more modern or futuristic game - Star Wars, Star Trek, Rifts, d20 Modern, Call of Cthulhu, and a multitude of others - because guns and other such weaponry are readily available in such settings. There are stats in the Dungeon Master's Guide for guns of the medieval and Renaissance eras, but, again, it's up to the DM if they work in his campaign world.
Oh, and as for the difference between DM and GM...as someone said, DM and GM are pretty interchangeable. The main difference is that DM (Dungeon Master) is a term used almost exclusively in D&D; matter of fact, they copyrighted the term. GM (Game Master) is a more generic term for the same person. Many RPGs (roleplaying games) use their own term - Keeper in Call of Cthulhu, Narrator in Lord of the Rings, plus any number of terms in other games, like Storyguide, Storyteller, Moderator, etc.