I need idea's for a Star Wars game.

Methinkus

First Post
Ok, here's the thing ya'll. . . . .

Im starting up a new game of Star Wars D20 at the request of my friends, but i have no idea what kind of adventure to run. The players arent being all to helpful either, telling me that they want it "less evil than our last campaign," (admittedly, they were pretty evil, and i didnt discourage it) but they all still want to be smugglers and bounty hunters as far as i can tell. Other than that i have no idea what race and class the players will be going with.

They are all going to be 3rd level, because i cant stand any more first level gaming.

Any idea's to share? General adventure plots for the New Jedi Order era would be Very, Very helpful.
 

log in or register to remove this ad

Hm. New Jedi Order timeline, moderately leveled characters... despite never having seen the inside of a Star Wars RPG book, I'd suggest covert ops for the New Republic against the Imperial Remnant. Smugglers, bounty hunters, general scum are all old friends of the Rebellion, but with the overthrow of the Empire they're suddenly in an awkward position of having friends that don't like their unsavoury habits.

So send them on a mission to prove their relevance. Maybe an old pal from the Rebellion, now a senator or something, has been captured by the Remnant and they've gotta go in and rescue him. It's a fairly simple idea, but if you start off with 'you're all dinosaurs' and then spring the 'but we NEED dinosaurs' card, that could make for some good character stuff.

And you get to throw in stormtroopers. Or something else, 'cause the Remnant's not as picky about its employees as its Imperial heritage would indicate. You could spring some massive political plot with dark Jedi off this, if you so chose.
 

Get thee to a video store and rent Ice Pirates, Young Guns and Blazing Saddles.

That's what you should do. A high-camp, silly heroes campaign. Not rediculous, but dirty-fightin, name-callin, mud-slingin fun. :)

Those films were chosen because they show a few extremes of how you can do it. The latter two are cowboy films, one semi-serious and the other completely goofy. The first is a sci-fi movie, so you can see how to take SF conventions and turn them on their head.

So, if they don't want it as silly as Blazing Saddles, work closer to Young Guns.

That should give you some ideas. :)
 
Last edited:

I recommend JD Wiker's excellent New Jedi Order sourcebook that he did for Wizards awhile back. There are enough ideas adeventure seeds and NPCs in that book for several campaigns. :)

Chuck
 


NOT THE NJO

If your players want something true to the feel of the movies, than I would advise that you avoid the New Jedi Order as if it were the black freakin' plague. I have purchased all the books because I'm a SW junkie, but I'm not terribly thrilled with most of the storyline. Thank God it will be done in the fall.

As for your campaign, I always try to engender a little character development throughout gameplay. If they want something a little less evil, let 'em start as bounty hunters and smugglers, but slowly draw them toward something better--Han Solo starts out as a rogue, and ends as a hero...let them do something like that.

For campaign specifics, if you want to set something after the movies, but while the setting is still recognizeably star wars, try something in the Ysanne Isard era, wonderfully novelized by Michael Stackpole in the XWing Rogue Squadron series. The empire is still strong, and bad, but the Good guys have a few more resources. I have run numerous adventures in the time period and it works well...there's much to be done in the aftermath of Jabba's criminal empire.

Have a smuggler start out carrying some cargo to an Imperial black ops facility, only to find out after offloading that he was carrying genetically altered slaves. Then, after he leaves, let him find out that an important one has stowed away on his ship. The empire hires a bounty hunter to retrieve its valuable investment, and eventually, you've got a gaming group who may be tired of living in the moral gray area of the galaxy.

Lastly, try altering the time line. Have Vader convince Luke to join him on Bespin, and suddenly the Empire is REALLY BAD @$$. Have Thrawn return from the unknown regions with an offer of peace for the New Republic, and then play Imperials struggling to survive as the greatest tactical genius in Star Wars history turns his brain (and their own technology!) against them!

Just some ideas. Take 'em or leave 'em. I started RPing with D6 Star Wars, and I LOVE the setting. I wish the prequels hadn't been so bad...*sigh* still EpisodeIII...one of 'em has to be good.
 

Remove ads

Top