Cedric
First Post
Once it becomes clear your group is going to win a combat...summarize the rest of it and assign a small amount of damage. If the combat is very much a coin toss or such, then play it out. But once it hits the mop up stage, skip the rest.
Keep a timer, small hour glass, or the like on the table and hold your players to it. Their character has a split second to make a decision, it shouldn't take the player more than a minute to decide what that split second decision will be.
As to the wish, someone's detect evil suggestion was good, unless you already have that ability.
Keep a timer, small hour glass, or the like on the table and hold your players to it. Their character has a split second to make a decision, it shouldn't take the player more than a minute to decide what that split second decision will be.
As to the wish, someone's detect evil suggestion was good, unless you already have that ability.