Kobold Raiding Party.
This group will focus on caravans, planning on building their strength for an eventual attack on the gnomish thorpe built around the silver mine. PC’s will hear of kobold attackers who strike at night. A magic-user is among the raiders, Lightning Bolts are being used…
T'ban, male kobold Sor6: CR 6; Size S (3 ft., 8 in. tall); HD 6d4+6; hp 27; Init +5 (+5 Dex); Spd 30 ft.; AC 17 (+5 Dex, +1 Size, +1 Natural); Attack +3 melee, or +9 ranged; SV Fort +3, Ref +7, Will +6; AL LE; Str 8, Dex 20, Con 13, Int 14, Wis 13, Cha 18.
Languages Spoken: Draconic, Halfling, Gnomish, Common (bought).
Skill points: Sor 30
Skills and feats: Alchemy +7, Hide +9, Knowledge (arcana) +11, Listen +1, Move silently +5, Lang Common (+2), Disguise +9, Search +7, Spot +4; Spell Focus-Evocation, Spellcasting Prodigy, Extend Spell.
Possessions: 5,600 gp in gear.
Magic:
Slippers of Spider Climbing, 3 Pearls of Power (+1 First Level Spell each)
Potion of Cure Moderate Wounds
Equipment:
Tunic, worn. Backpack halfling make, sleeping blankets, Halfling Travelers outfit, 2 days rations (dried meat-you don’t want to know of what), silver ornate ring w/100 gold. 10 gems w/10 gold each.
Club +2 to hit (included –1 for STR), damage 1D6 –1, Crit x2.
15 gold, 30 silver, 10 copper
Sorcerer Spells Known (6/7/6/4):
Save DC 15+spell level. Evocation spells 17 + spell level
0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Ray of Frost, Read Magic.
1st – Identify, Magic Missile, Obscuring Mist, Burning Hands.
2nd – Alter Self (19 disguise skill), Invisibility.
3rd – Lightning Bolt.
T’ban wants to be chieftan sooner rather than later. He is engaging in aggressive raiding to gain the magic, and experience he needs to overthrow his uncle’s rule. Gathering a few trusted lads, he set out after big game, taking targets other kobolds would never dare to take. Using extended Alter self and Invisibility spells, he will spy out caravan strengths and cargoes. Lately he has been bold enough to spy on the arcane magic users in Silverthorne itself! T’ban lusts after magic items.
In combat, he will wait for caravans to camp for the night, and open with a Lightning Bolt. His raiders who have already infiltrated the camp, will then attack. T’ban will snipe as needed, and provide an Obscuring Mist if needed for retreat. He prefers to not hit mages with Lightning Bolts for fear of damaging magic items, if pressed, all bets are off.
Oorblam, male kobold War3: CR 2; Size S (3 ft., 6 in. tall); HD 3d8+12; hp 27; Init +2 (+2 Dex); Spd 30 ft.; AC 18 (+2 Dex, +1 Size, +1 Natural, +4 chain shirt); Attack +6 melee, or +6 ranged; SV Fort +7, Ref +3, Will +2; AL LE; Str 14, Dex 14, Con 18, Int 12, Wis 12, Cha 12.
Languages Spoken: Draconic, Common.
Skill points: War 18
Skills and feats: Climb +4, Craft +3 (traps), Hide +6, Jump +8, Knowledge (nature) +3, Listen +2, Move silently +2, Profession +3, Ride +7, Search +3, Spot +1; Point Blank Shot, Precise Shot.
Possessions: Chain Shirt, backpack, sleeping blankets, shortsword, short bow, 20 arrows. 2 days rations.
Angiwar, male kobold War3: CR 2; Size S (3 ft., 5 in. tall); HD 3d8+12; hp 30; Init +4 (+4 Dex); Spd 30 ft.; AC 19 (+4 Dex, +1 Size, +1 Natural, +2 leather, +1 shield); Attack +6 melee, or +8 ranged; SV Fort +7, Ref +5, Will +4; AL LE; Str 14, Dex 19, Con 18, Int 12, Wis 10, Cha 12.
Languages Spoken: Draconic, Gnomish.
Skill points: War 18
Skills and feats: Craft +3 (traps), Diplomacy +3, Handle animal +5, Hide +8, Jump +6, Listen +3, Move silently +6.5, Open lock +5, Profession +5, Search +3, Spot +3; Dodge, Mobility.
Possessions: Leather, Light mace, small shield, dagger. Large sack. 10 Gold, 2 silver. Crude map to a gnomish silver mine (the gnome thorpe)
Arbrah, male kobold War3: CR 2; Size S (3 ft., 3 in. tall); HD 3d8+12; hp 27; Init +3 (+3 Dex); Spd 30 ft.; AC 15 (+3 Dex, +1 Size, +1 Natural, +2 leather, +1 shield); Attack +6 melee, or +7 ranged; SV Fort +7, Ref +4, Will +2; AL LE; Str 14, Dex 20, Con 14, Int 12, Wis 12, Cha 12.
Languages Spoken: Draconic, Infernal.
Skill points: War 18
Skills and feats: Climb +4, Craft +3 (traps), Hide +7, Intimidate +6, Jump +6, Listen +3, Move silently +3, Perform +2, Profession +3, Ride +8, Search +3, Spot +3; Alertness, Weapon Expertise Short sword +5.
Possessions: +1 shock Shortsword, Melee +9, Dam 1-6+3 (+1D6 shock) (does not glow)
Leather Armor, small shield, large sack, 6 gold, 20 silver, cloak, Potion of Healing (1D8+1)
Bruumar, female kobold Adp5: CR 4; Size S (3 ft., 4 in. tall); HD 5d6+20; hp 44; Init +2 (+2 Dex); Spd 30 ft.; AC 14 (+2 Dex, +1 Size, +1 Natural); Attack +3 melee, or +5 ranged; SV Fort +5, Ref +3, Will +10; AL LE; Str 10, Dex 14, Con 18, Int 13, Wis 18, Cha 14.
Languages Spoken: Abyssal, Draconic.
Skill points: Adp 24
Skills and feats: Concentration +10, Craft +3 (traps), Handle animal +10, Hide +8, Listen +4, Move silently +5, Alchemy +7, Search +3, Spot +4; Brew Potion, Silent Spell .
Possessions:
Wand of Cure Light Wounds (30 charges left), Potion Invisibility, Potion Cure Moderate
Club, Backpack, 20 gold, 6 gems worth 25 gold each.
Adept Spells Per Day: 3/3/2.
0 Level: Detect Magic, Guidance, Purify Food and Drink
1st Level: Cure Light Wounds, Burning Hands (5D4), Sleep
2nd Level: Cure Moderate Wounds, Mirror Image
Add about 30 Normal kobolds and 5 war dogs (raised from halfling riding dogs, stolen from the Silverthorne area). There is no shortage of volunteers, even tho many recruits die, the rewards are astounding! They will have 1-4 gold each, and some item of halfling make, like a sickle, a tool, or a fine quilt. T’ban has made quite a name for himself among the various tribes in the area.