Creamsteak
Explorer
I was curious to what the reprecussions would be to set a blanket rule, "All humans must be a type of neutral, either chaotic neutral, lawful neutral, or true neutral. No good or evil humanoids are born, they must be developed. The only exception is if you want to play a Cleric or Paladin."
I wouldn't consider it, but I'm curious as to what would happen. I've seen may people that blanket "no evil characters." Saying "no good characters because humans are inherently self serving or evil" is also a rather humerous belief that I could talk about...
The reason I ask, is because I realized that of three new players I'm prospectively looking at, I have two chaotic neutrals and one neutra. This caught me off guard because a year ago I was whining that chaoitic neutral tended to be a prick alignment, but I've overcome that problem by changing my DMing style, and now we simply let people play however they feel they should. It just so happens though, that none of my players are ever interested in the common good, or helping people as a benevolent hero. They tend to aim for "we kill stuff for money" and "we hunt down artifacts FOR OURSELVES, HAHAHAHA!" But they also don't want too be the kind of characters that are known as evil.
But blanket neutral... how strange of a world would it be? The heroes must not enjoy good or evil as thier primary choice of lifestyle. Strange, no?
I wouldn't consider it, but I'm curious as to what would happen. I've seen may people that blanket "no evil characters." Saying "no good characters because humans are inherently self serving or evil" is also a rather humerous belief that I could talk about...
The reason I ask, is because I realized that of three new players I'm prospectively looking at, I have two chaotic neutrals and one neutra. This caught me off guard because a year ago I was whining that chaoitic neutral tended to be a prick alignment, but I've overcome that problem by changing my DMing style, and now we simply let people play however they feel they should. It just so happens though, that none of my players are ever interested in the common good, or helping people as a benevolent hero. They tend to aim for "we kill stuff for money" and "we hunt down artifacts FOR OURSELVES, HAHAHAHA!" But they also don't want too be the kind of characters that are known as evil.
But blanket neutral... how strange of a world would it be? The heroes must not enjoy good or evil as thier primary choice of lifestyle. Strange, no?
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