Ok, so the PCs are going to get some new toys to make their lives easier and better...
What's in it for me, the guy behind the DM screen?
Encounter design was changed. It's faster and easier, and it encourages bigger groups. Check Wulf Rathbane's Trailblazer previews for some goodies which streamline it even further.
BETA book also contained sample monster stats and DCs guidelines.
I realize monster questions will be handled by the Beastiary, but there is plenty of DMing hassles I would like to see addressed.
1.) It seems the 15-min workday is already addressed via PCs have more tools to keep going. Is there other incentives to keep PCs from "Going Nova and Going Home"?
Orizons/cantrips are not limited. Staves are rechargeable. Bonded items may yield additional spell slot. Most classes get additional abilities. In short, yes, the characters should last longer, though "going nova" is still a possibility... though, in my opinion, it has to do more with ineffective resource management than system deficiencies.
2.) What about DM prep work? Is NPC creation streamlined any (seems like it might be more work now with all the new PC class abilities)? How about XP/session, treasure generation, etc?
See above (and Trailblazer previews).
It's pretty easy to convert NPCs.
New skill systems makes it very easy to generate highlevel skill sets.
XP per encounter is easier to calculate.
3.) How pervasive is the Glorian setting in the book? Is it enough to (theoretically) run a game there using only the PF book, or is it mostly used a source of namedropping (like Greyhawk was in 3.5) and buy-our-setting-book thankyouverymuch?
BETA version contained no Golarion references. Same goes for final, as far as I know.
4.) Do they do anything to Prestige Classes (esp. the poorer ones in the DMG? like Dragon Disciple and Shadowdancer?)
Yes, quite a lot actually. Most of them got a bump in order to make them on the par with enhanced core classes.
For details, you may want to check Pathfinder forums, though.
5.) Is there better cross referencing, or are we back to "This causes the sickened condition, go look up what that does in your DMG!"
Two definite improvements:
- class section contains all class information
- exhaustive index at the end of the book
The BETA contained a glossary, too. Also, PFRPG aims to be a complete book, so amount of crossreferencing should be minimal.
6.) Did the fix the "big six", and item creation in general?
There were changes to the magic item creation (craft roll, no Xp expenditure) and to the "big six" in general (there are items with multiple stat bonuses, higher magic weapon bonuses allow to bypass material DR prerequisites, i.e. +4 weapon bypasses DR:Adamantine now), however one would have to check final version for specifics.
Thank you for all of the PC info, btw. Its giving me a better feel for what my players might expect if I do switch...
PFRPG does a lot of nice things for everyone. Some of those things may be deemed inadequate or insufficient, but I have yet to meet a person who finds the book to be disruptive to 3.5 campaign.
Regards,
Ruemere