I ran through a prismatic sphere!

My 20th level binder ran through a prismatic sphere. It was a great moment, but was it strictly legal?

The first three colours were no problem - made the 3 reflex saves, and have a ring of evasion.

The DM then let me use my wand of magic missiles to dispel the fourth colour (can use thanks to vestige (Karsus)). Can you do that, or do you have to do them in order?

Also, is it ok to end your turn half way through a prismatic sphere?

The poison layer was no threat - immune thanks to vestige (Buer).

The insanity layer was no threat - immune due to binder class ability.

I then used my dispel magic on the last colour. Its a touch ability, so the DM forced me to save against being sent to another plane, which I thought was a bit harsh.

Made the save - barely - and used my staff of fire to set up a wall of fire inside the sphere.

Great fun, but probably not legal?
 
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Not completely rules-wise but sounds you had fun. Besides it was DM's call to let you do that so it falls under the rule Zero, which outweights all other rules ;). As a DM I would have decided otherwise on allowing you to dispel the effects but that really doesn't matter. Cheers for your moment of awesomeness :D!

On a related note I once ran my lvl 10 rogue through a permanent prismatic wall amazingly succeeding on all saves and thus taking only 1d6 con damage. And the DM rolled 1 on that roll :lol: .
 
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The seven layers of the sphere all take up the same space. According to the direct text of prismatic wall and prismatic sphere, you have to dispel the first layer before you can dispel the second, etc.

In other words, most of what you did was adjudicated "incorrectly" - although if everyone involved had fun, there's no real harm in it.
 


yeah, I bullrushed the party's fighter into a prismatic wall. The next day the cleric found him floating in Limbo. "What took you so long?"
 


Two of my players ran through a prismatic wall and came out the other side just fine - made all the saves or were immune (in the case of poison and fire). They're 18th level, and a prismatic wall wasn't even a minor inconvenience.
 

Unrelated, but funny prismatic wall story nonetheless (or How To Get Rid of an Annoying Player in Five Easy Steps :p).

1. PC wizard casts PW across a subterranean passage, "unintentionally" sealing the PC rogue on the other side with a 19th level drow wizard and 18th level drow weapon master. Said PC party to the wizard: "Dismiss that, right now!" Wizard: "No." PC druid shapechanges into an earth elemental, intending to go underneath and get rogue.

2. Drow wizard casts PW tight beside and parallel to the PC's PW. :]

3. Next round, PC druid pops through the ground and turns into a really big gold dragon; rest of PC party pops up, having passwalled underneath both PWs; drow duo freaks out and runs away.

4. PC wizard steps through what he thought was only his own PW; fails 6/7 saves; fine cloud of ash sifts through and gets all over PC fighter's cloak. Much laughter and little regret ensue.

5. PC wizard player quits and never comes back.
 

As others have posted, the effects are typically resolved in the same round (sequentially.) There is thus no stopping halfway through.

Things are of course different when dealing with IoSV because those veil layers can be physically separate.
 

As it's been said, you have to destroy the layers in order.
And you can use dimension anchor on yourself to not get sent to the other plane, slow poison and energy protection for the approproate colors.
Don't know what to do about insanity and petrification though, unless you're undead.
 

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