Charlaquin
Goblin Queen (She/Her/Hers)
By not being ok to kill on sight.But but but how else can they be complicated and interesting!?
By not being ok to kill on sight.But but but how else can they be complicated and interesting!?
I mean, they kind of have a culture. It's extremely barebones, but they make clothes, weapons, buildings, have to eat, and oftentimes can be found just hanging out around campfires. The ones in Wind Waker also collected various items and knew how to use tools like spyglasses.Notice that in BotW they explicitly make these monsters (and all of the others) constructs of the Calamity Ganon rather than a culture that is at war with Hyrule. Every Blood Moon they're brought back to life to ensure that chaos rules the land.
I play video games. I recently played a Far Cry game where you basically ran around shooting people in the head. I didn't think twice about it because they are not real. Neither are the enemies in D&D.By not being ok to kill on sight.
The can still have personality. See: orcs in Tolkien.Those two things don’t work together. They can be soulless embodiments of chaos, or they can be people. Can’t be both.
Absolutely! But I don’t think anyone would call the enemies in Far Cry “complicated and interesting.” Which is fine, complicated and interesting isn’t always what you want out of your games. I’m just saying, they can either be complicated and interesting or be faceless kill-on-sight mooks. They can’t be both.I play video games. I recently played a Far Cry game where you basically ran around shooting people in the head. I didn't think twice about it because they are not real. Neither are the enemies in D&D.
Sometimes a game is just a game.
Well, they can be interesting certainly, and villains can be complicated (but most goblins probably won't be).Absolutely! But I don’t think anyone would call the enemies in Far Cry “complicated and interesting.” Which is fine, complicated and interesting isn’t always what you want out of your games. I’m just saying, they can either be complicated and interesting or be faceless kill-on-sight mooks. They can’t be both.
Tolkien himself was iffy on the notion of orcs as irredeemably evil.The can still have personality. See: orcs in Tolkien.
I play video games. I recently played a Far Cry game where you basically ran around shooting people in the head. I didn't think twice about it because they are not real. Neither are the enemies in D&D.
Sometimes a game is just a game.
The enemies were human soldiers. At times you would overhear their conversations. I assume all humans are complex, making them nameless grunts doesn't change anything. Yet I still killed them without remorse.Absolutely! But I don’t think anyone would call the enemies in Far Cry “complicated and interesting.” Which is fine, complicated and interesting isn’t always what you want out of your games. I’m just saying, they can either be complicated and interesting or be faceless kill-on-sight mooks. They can’t be both.