Paul Farquhar
Legend
Read it, then see if you feel the same about goblin stomping.I'm not familiar with it. Does it include a lot of goblin stomping?
Read it, then see if you feel the same about goblin stomping.I'm not familiar with it. Does it include a lot of goblin stomping?
So, goblins are pretend creatures. They only have the traits we assign them at the time we assign those traits. It seems counterproductive to imbue goblins with humanity (just to use a broad term that gets the point across) right before slaughtering them by the score, only to then worry ourselves about the ethical implications of doing so.Right now I am divided. On one hand, they are humanoids with feelings and so on.
On the other hand they are evil little creatures in many settings.
So probably if you want them to be just cannon fodder, diplay them as demonic little creatures. Maybe have them being reproduced not by getting children, but by spawning them in some other way.
As soon as they behave like humanoids, having children and so on, killing them en masse is no fun anymore.
Right now my students are happy just killing orcs (in the essentials set). Lets see how they will behave when they see, that they are also just some humanoids who need a home.
Why? Why would I want to feel differently about goblin stomping?Read it, then see if you feel the same about goblin stomping.
So, goblins are pretend creatures. They only have the traits we assign them at the time we assign those traits. It seems counterproductive to imbue goblins with humanity (just to use a broad term that gets the point across) right before slaughtering them by the score, only to then worry ourselves about the ethical implications of doing so.
Simply don't imbue them with such traits. If you define them as irredeemable evil but hilariously psychotic little monsters that can only be dealt with by dismemberment, that's what thy ARE.
For me, every edition. That's what they are. And all during that time I have always had goblin NPCs with quirky personalities that interacted with the party. That didn't stop them from being inherently malevolent little bastards. How could this be true? Because I declared it so. Just like you could give personality and complexity to, say, an infernal creature like an imp without compromising its nature as an evil entity, you can do the same with goblins or any other creature.It seems to me that's fine I'm a world where that's what they are in your world - if they're analogous to, say, the Aliens in the movie of that title, it feels like you don't stop to question them.
Not that RAW is constraining, but which editions have described goblins as such by RAW? They haven't been in 3.5/PF or later, have they? Were there kingdoms of non pure chaos ones in 2e or 1
I know Pathfinder 2E has since made goblins into a player race, but the very first Pathfinder AP's first installment, "Burnt Offerings", featured as its first scenario an attack by goblins who sing the following:Not that RAW is constraining, but which editions have described goblins as such by RAW? They haven't been in 3.5/PF or later, have they? Were there kingdoms of non pure chaos ones in 2e or 1
Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!
And when I play chess I don't mourn the fallen pawns. But then, chess isn't a role playing game in which you play an agile and deadly queen.
Pathfinder 1E goblins are best goblins! Too bad they ended up a victim of their own popularity.I know Pathfinder 2E has since made goblins into a player race, but the very first Pathfinder AP's first installment, "Burnt Offerings", featured as its first scenario an attack by goblins who made their first appearance by singing the following:
Early Pathfinder goblins were pretty much fairy tale bad guys who hate and kill dogs and horses, eat babies, set stuff on fire, and then gleefully sing songs about it.