That stuff is fun. But it's also the case that the last few decades of modern fantasy have humanized orcs, goblins, kobolds, ogres, and other traditional D&D humanoids to an extraordinary degree. And frankly, I'm okay with that. Elder Scrolls orcs and Warcraft goblins are cool. Shrek is a decent bloke. Even the good Professor Tolkien ultimately decided that orcs had moral agency, and that somewhere there must have been at least some orcs siding with the Free Peoples and fighting against the Enemy in the War of the Ring. I'm too much of a Tolkien stan to ever argue with the Professor.
So at some point (years back), my campaigns naturally drifted away from treating orcs and goblins as soulless demons cloaked in mortal flesh that only deserve a quick death because they're a stain on the natural order… and I imported or invented whole new monsters which are definitionally soulless demons cloaked in mortal flesh that only deserve a quick death because they're a stain on the natural order. I use beastmen (inspired by a variety of sources — skaven from Warhammer, broo from Glorantha, trollocs from Wheel of Time) as my "Chaos-created cannon-fodder" du jour.
After all orcs are cool. They're mean, they're green, they're betuskèd, they're bros. (And orcesses look like Shulkie!) But a horrible monstrous swine-man with glowing red eyes and no soul or language or culture bearing down on you with some jagged-edged iron blade that it got from the night mare mounted spectre in charge of the local divison of the Darl Lord's Chaos-Army? Quick, kill it axes, kill it with bullets, kill it with magical fire!