ThirdWizard
First Post
I used AoOs back in 2E. I love them. Seeing people not like them makes me sad. It's like not liking puppies. 

D. All of the above, but distinct.Jyrdan Fairblade said:#4: Gnomes. Still not sure what to do with these poor guys. I guess I need to pick whether gnomes are illusionists, earth-faeries, scholars, or inventors, as long as they're not all three at once.
Janx said:2nd Ed had in the sense that most GMs let you take a free shot at someone who turned and ran away (which is the crux of what AoO is about). From there, the idea was expanded upon for other actions.
Sounds like the problem is your players are wimps. No guts, no glory.TheGM said:Much of this was driven by the same thing the OP talked about - my players would try some daring moves in combat under other game systems, but were whimps wanting things mapped out and calculating the safest route in D20. So I got rid of the problem.
Henry said:I'm just one of those who has always never understood the difficulty some have with Op-Attacks, and my group and I found them intuitive enough to handle them pretty decisively when they crop up; to each his own, though.
Combat & Tactics pg 13 said:Attacks of opportunity occur when a threatened character or creature ignores the enemy next to it or turns its back on a foe. The threatening enemy gets to make an immediate melee attck (or sequence of attacks for monsters with multiple attacks) against hte threatened creature. Attacks of opportunity cannot be performed with missile weapons. This is a free attack that does not take the place of any actions the threatening creature had already planned.
A creature can't make more than one attack of opportunity against a single opponent in the course of a combat round, but if several enemies leave themselves open, the creature can make one free attack against each one.
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Surprised characters and monsters cannot make attacks of opportunity during the round in which they are surprised.
Rodrigo Istalindir said:I don't understand the hat of AoS, personally, but if you must do away with them, you need to do something to counter the increased effectiveness of things that draw them.
Grappling, unarmed attacks, disarming, sundering, spellcasting, ranged attacks in melee range all become easier. Feats like mobility, combat reflexes, Improved Trip and Disarm, become pointless, which alters pre-requisites and prestige classes.