HelloChristian
First Post
I bought print copies of Labyrinth Lord and Swords and Wizardry. I've read and enjoyed them both. I've been looking for a rules-light fantasy system and I think one or both might be just what I am looking for. In order to see what other people are doing with these games, I've been following various blogs that focus on the "retro clones."
I think I may be doing it wrong.
Most of the bloggers I follow play these retro clones in an old school fashion. Their campaigns feature mega dungeons, random char gen, high PC mortality and lots of henchmen that can serve as a pool for replacement PCs. This is great and all, but it's not exactly my style.
I feel that 0e style games offer a great opportunity to focus on story and character development without having to deal with so many cumbersome rules. I feel like that may be an unpopular way of going about it, however.
Can you play Swords and Wizardry with a new school style? Or should I leave my story arc out of it and reach for the 10' pole?
I think I may be doing it wrong.
Most of the bloggers I follow play these retro clones in an old school fashion. Their campaigns feature mega dungeons, random char gen, high PC mortality and lots of henchmen that can serve as a pool for replacement PCs. This is great and all, but it's not exactly my style.
I feel that 0e style games offer a great opportunity to focus on story and character development without having to deal with so many cumbersome rules. I feel like that may be an unpopular way of going about it, however.
Can you play Swords and Wizardry with a new school style? Or should I leave my story arc out of it and reach for the 10' pole?