JamesonCourage
Adventurer
In my RPG, I have two conditions: flat-footed, and unaware. When you have no idea that combat is close to starting, you're unaware. When you're surprised, but you knew combat might be coming up (you're checking out a noise you heard, you're in a verbal shouting match with someone, someone grabs a hidden knife in combat, you get feinted in combat, etc.), you can be flat-footed.
Flat-footed gives you a -5 on defenses: ACs, Reflex saves, combat maneuver defense, etc. Unaware means that your AC is super low (5 + armor), you don't get Reflex saves, etc.
It's worked well as a divide, for me. If you surprise someone, they might be unaware, or they might be flat-footed, and their defenses take the appropriate penalties. Of course, this isn't a good way to make fights "fair", but surprise is a very big advantage, so I played it up in my RPG. It's worked for us, and I'm glad I eventually separated the two. I'm sure it can be adapted to 5e mechanics easily enough. As always, play what you like
Flat-footed gives you a -5 on defenses: ACs, Reflex saves, combat maneuver defense, etc. Unaware means that your AC is super low (5 + armor), you don't get Reflex saves, etc.
It's worked well as a divide, for me. If you surprise someone, they might be unaware, or they might be flat-footed, and their defenses take the appropriate penalties. Of course, this isn't a good way to make fights "fair", but surprise is a very big advantage, so I played it up in my RPG. It's worked for us, and I'm glad I eventually separated the two. I'm sure it can be adapted to 5e mechanics easily enough. As always, play what you like
