woodelf said:Are you? You just said you sold off all your crunch because you weren't using it. Seems to me that you're behaving perfectly rationally: you've recognized that you weren't using much or any of the crunch, so you aren't buy it; and you've recognized that the bits you do want to use show up more in fluff, so you're buying things with higher fluff ratios. It sounds like you'll probably end up using more of a campaign setting you don't actually play in, than you do of a crunchy book. Or, in simple mathematical terms: 15% of 300pp > 5% (or 0%) of 120pp.
I never said I wasn't using it. I just got tired of cross-referencing a dozen different books, trying to remember which book had the spell or feat that I was trying to remember. Plus, I DM, so I was doing this for every single NPC I created. It got tiresome after a while.
Imaginative? Certainly. Freeing yourself from the constraint of "how do the rules work for this?" is almost bound to give you more freedom. But maybe not the most innovative. In fairness, the very task of fitting rules to stuff can generate real innovation, and the "stuff" in question doesn't necessarily need to be setting-related stuff. It can be simple what-ifs, such as whatever led to the magic-item-creation system in Artificer's Handbook.
I'm not saying that other books can't be innovative. It's more that I find Campaign Settings more innovative than most.
Plus, I don't think they free themselves from the rules. It's more how they use the rules to implement an evocative concept in the setting. The rules support the fluff. Like the warforged in Eberron, or the magic system of Midnight, or the akashics of Arcana Unearthed.