D&D 5E I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).

Personally, I knew I was going to be the DM of our group. I have a personal goal of letting my players have options, as many as I can get for them. If there were a ton of books, I would feel personally responsible for getting them, and knowing what is in them. Currently, knowing how the system works, I could handle an influx of options, I think, but I would not have been able to at the beginning. Until I got some game time with an experienced DM (Thanks for that Iserith. :) ) I was intimidated by the current load, since this was my first real attempt at a TTRPG. If I had all of what was out at the time, which was just the Core three and the Dragon Ones, IIRC, plus twice that in bonus options, I am not sure I could have gotten into it like I have.


Ah, I see. Please let me bring in a personal example! :)

I was a martial arts instructor a few years earlier (for various reasons I'd have to take a break) and one of the biggest struggles i had as a beginner instructor was learning not to overload my students with information. There's definitely a very clear ceiling in how much new "content" an average person could learn and understand in a lesson. I wanted to show them all the cool things I was enthusiastic about, while they still struggled with the basic footwork and the Italian names of the stances. So I had to learn how to teach beginners, tailoring the lesson's material for them, being through and patient, that kind of things.

I think your problem is that you have two conflicting desires: being a fresh GM with new players, thus not want to overload yourself and your players, and still providing them all the available material. I think your feelings are showing well how it is a question of perspective and the general rpg culture.

My opinion is: your goal should be, as a new GM is to have a good game with your friends. The ideal products for that are the beginner box and the corebooks and always were. If your players are content with the options in those, that's great, you don't have to read, or buy anything else for now! If some of them don't find an exactly fitting option (For example, I love the concept of "swordmages" and i want to play one from the start. There isn't a class like that in the PF corebook, so I'm starting to ask questions in forums, go to Paizo's site to see the PRD, etc. I show you the Magus class and IF you feel it is okay, you could handle it, then I'll play it in your game, but if you say: sorry, I want to take it easy, because I'm a new GM and want to narrow it down to the corebook, or beginner box". Then, I'll be okay with that too and will play another concept I'm interested in that is in those products.).

I sincerely believe, that the biggest reason of why having a "wall of books" intimidating in rpgs is that somehow the rpg culture internalized the idea that if there's material out there, you have to know it and all of it. But you're not.

Another example: When i started to wargaming, I bough the beginner box of the faction most sympathetic to me and that was all. Later, I slowly expanded. That the game has 10+ factions with literally hundreds of models wasn't off-putting, because I knew how and where to start. The local clubs even had a beginner's leauge to help learning the game nd slowly expanding. All the fellow gamers were helpful. So it wasn't a problem.

Also in HEMA (the MA I practiced), you don't have to start with reading all the obscure medieval fencing treatises, or renaissance ones. You just either go to a club's beginner course and start learning, or buy a book tailored for beginners and some training gear and heading to the local park with your friends. Also, when you start learning to skate with rollerblades (another great sport i like), you won't start with jumps and skating backwards, etc. You'd start with advancing, stopping and taking turns. :) I'm still there with that, I'm pretty much a beginner. That there are a great plethora of styles and tricks doesn't intimidate me, because at my current "level" I'm happy to skating safely in the city and having great time with my cheap-ish fitness rollerblades.

What I want to say with all of these, what was my experience during all my life is that: it's okay to being a beginner. It's okay to taking small steps. You don't have to take it all at the very start.

Honestly, I don't know how it ended like this with rpgs as a hobby that a lot of people feel they have to know and read everything at once, even if there are products specifically tailored to them, but I sincerely believe that the problem is not with the existence of material, the problem is with this toxic notion.
 

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And yet I can tell you that I and others left Pathfinder for 5E due to the insane amount of material that Pathfinder produces. My players in PF were using feats, classes, races, archetypes, prestige classes, spells, and gear that I had no idea about. And with the SRD database and programs like HeroLab, they often didn't know where they got the option from either.

I could relate to that, because sincerely, as much as i like their products and how they are willing to give full support for the RPG line, there's indeed a thing as too much crunch. However, my biggest problem is the fluff/crunch ratio in their books. In Horror Adventures, I'd like to see more GM advice and such, but it's mostly crunch. Even some of their last campaign setting examples are seeming to be more crunch than fluff and it worries me. I have nothing against crunch and thematic crunch but it's daunting to read for me in large quantities, and I'd ask: do we really need 10 pages of feats or gear in every book instead of more specific GM advice, or more setting fluff? But I'm a lot more lore/fluff guy than crunch guy, I love interesting settings. They're still making good fluff also and novels and a lot of their older fluff-oriented books are just amazing, so I hope it's just a phase. Also, while I like the PF system and i think there's just as much good in it as in 5e, I'm among the probably not so great number of people who are fully embracing the idea a potential PF 2e. My ideal game is one that retains the costumizing aspect of 3e/PF but with a more streamlined, easier to learn and run mechanics, like 5e.


If you like Pathfinder's approach to releasing products, and of that's the rule system you enjoy, the then that's the game you should play.

If you actually enjoy 5E D&D more, then I can understand you wanting more material. It's a valid complaint. However, I don't know if you should expect things to change anytime soon...just as many folks seem satisfied with the WotC business model currently in place, and business seems to be doing well.

Since, as i mentioned, i'm a fluff/setting guy, my biggest complaint is the lack of setting update/support, because I don't have the time to do every conversion and I'd also like to see official material and advancing fluff for the great settings D&D have. And novels. Without a living setting you won't get novels an I like to read stories, those are what get and keep me interested in a setting especially in periods I can't play. It seems like with WotC's recent model, we won't get any more Vampire of Mists, I Strahd, Brimsotone Angels, Erevis Cale, yes, even Drizzt and Elminster and it's sad, very, very sad for me. Another example why the compulsion of tallying to a megacorp's expectations is bad to an rpg company.
 
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Most of the Pathfinder books are cheaper on Amazon as well. Even if the cover price is the same, shipping is much cheaper via Amazon, incentivizing purchasing via that site.
And while Paizo does have its own web store, I doubt they're selling so many copies as to move 24,000 spots up the best seller charts.

I didn't suggest that Paizo sells as many books as WotC, I just think it's not as clear-cut as drawing conclusions based on simply amazon ratings. Also, as it got discussed many times, 5e has many advantages, such as easier to learn and a much greater name recognition. Also, the zeitgeist pretty much concentrates on D&D, not on rpgs in general, just as in the '90s it concentrated on Vampire although there were a lot of other excellent horror rpgs.

I don't think I want D&D published by a small company that can only afford black and white art, relies on print-on-demand, can't get books into game stores, or requires Kickstarter to produce new content.

Plus, really, apart from the "big" companies like Paizo or Fantasy Flight Games, most RPG companies really only have one or two hardcover RPG books per year. If D&D were owned or licensed by a smaller studio, we'd likely see less product each year...

Small companies, PoD and kickstarting doesn't mean low quality, or even only one or two books per year. See Onyx path's books, or the new 7th Sea 2e, or Kobold Press's books, for example the Midgard CG book or a lot of other examples.

Getting into game stores is indeed a hindrance of that kind of business model, I'd fully acknowledge that, but I think in the current age it is less and less of a problem. Also, kickstarters often have retailer tiers and such to getting into game stores. I think we live in the golden age of rpg content exactly because of the possibilities publishers have via the above methods.

I'd happily back an official licensed, deluxe Ravenloft campaign book, from a 3rd party, with black leather hardcover and with glorious gothic artworks (I'd prefer b&w, because i favor that for horror material and I generally like penline and sketchy artworks), which later would be available through DMsG as pdf, paperback, hardcover, in b&w, or full color in various prices. I suspect it would be widely successful and we'd get many additional materials as passed stretch goals and it would be in top 3 on DMsG for a long time. Wouldn't it be great?

Or imagine a deluxe FR CG from Greenwood's new publishing group...

Meanwhile, WotC could still focus on their traditional publishing method , their core gameline and their APs. It doesn't have to be either/or.
 
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I didn't suggest that Paizo sells as many books as WotC, I just think it's not as clear-cut as drawing conclusions based on simply amazon ratings.
Just pointing out that while it's easy to compare Paizo and WotC because the games are similar, the companies are very different. It's comparing Warner Brothers with a small film studio.

Especially since Paizo seems to be getting out of the Pathfinder business. We'll see how many Pathfinder books come out in 2017 and 2018, and how long the company can sustain it's current levels of staff. I hope Starfinder does well and Paizo continue strong... but the future is uncertain.

Small companies, PoD and kickstarting doesn't mean low quality, or even only one or two books per year. See Onyx path's books, or the new 7th Sea 2e, or Kobold Press's books, or a lot of other examples.
Kobold Press only releases a couple hard copy books per year. The rest tend to be small PDFs.

No idea about Onyx Path. I know they also rely on Kickstarters and Print on Demand. I haven't found a good complete list of products, or release dates. But Vampire is no longer in the ICv2 charts anymore. Vampire is sadly not a thriving game any longer.

IIRC 7th Sea was the most successful RPG Kickstarter. But it's yet to release as far as I know. It's certainly got quite a few sourcebooks planned.
But do you think the company will be able to do a second Kickstarter? How many more books will people be interested in? In September 2017, after the final book has been written, what will the company release to justify keeping people on staff? (If they even have permanent staff and don't rely entirely on freelancers.)

Which is the thing, the WotC team has to worry about keeping people on staff this year, the year after than, and the year after that. They have to be concerned about the long term health of D&D. It can't weather another short edition.

Getting into game stores is indeed a hindrance of that kind of business model, I'd fully acknowledge that, but I think in the current age it is less and less of a problem. Also, kickstarters often have retail tires and such to getting into game stores. I think we live in the golden age of rpg content exactly because of the possibilities publishers have via the above methods.
Stores are still big. Public play gets people into the hobbey, and there are impulse purchases. And gifts. Plus there's an appeal at being able to look at a product and evaluate. Not everyone wants to buy a product sight unseen.
 

I could relate to that, because sincerely, as much as i like their products and how they are willing to give full support for the RPG line, there's indeed a thing as too much crunch. However, my biggest problem is the fluff/crunch ratio in their books. In Horror Adventures, I'd like to see more GM advice and such, but it's mostly crunch. Even some of their last campaign setting examples are seeming to be more crunch than fluff and it worries me. I have nothing against crunch and thematic crunch but it's daunting to read for me in large quantities, and I'd ask: do we really need 10 pages of feats or gear in every book instead of more specific GM advice, or more setting fluff? But I'm a lot more lore/fluff guy than crunch guy, I love interesting settings. They're still making good fluff also and novels and a lot of their older fluff-oriented books are just amazing, so I hope it's just a phase. Also, while I like the PF system and i think there's just as much good in it as in 5e, I'm among the probably not so great number of people who are fully embracing the idea a potential PF 2e. My ideal game is one that retains the costumizing aspect of 3e/PF but with a more streamlined, easier to learn and run mechanics, like 5e.




Since, as i mentioned, i'm a fluff/setting guy, my biggest complaint is the lack of setting update/support, because I don't have the time to do every conversion and I'd also like to see official material and advancing fluff for the great settings D&D have. And novels. Without a living setting you won't get novels an I like to read stories, those are what get and keep me interested in a setting especially in periods I can't play. It seems like with WotC's recent model, we won't get any more Vampire of Mists, I Strahd, Brimsotone Angels, Erevis Cale, yes, even Drizzt and Elminster and it's sad, very, very sad for me. Another example why the compulsion of tallying to a megacorp's expectations is bad to an rpg company.

I can understand that, especially the bit about the novels. I haven't read a D&D novel in a few years, but I think it's sad to see them coming to an end, if that is indeed what's happening now.

For my game though...as a fan of fluff myself...I feel like I have most of what I need. Yes, most of it is from prior editions, but it's all there. I use so much of it in my 5E campaign that it's not even funny. My campaign takes place across many worlds, with Sigil and the planes as the unifying elements. Thinking about it all now, I think that my Greyhawk is pretty much the 2E era situation and my Realms are pretty much 3E era material. My players are currently in Barovia for Curse of Strahd, but once they get out and return to Sigil, there's a trip to Athas in their future. I never read the 4E era Dark Sun stuff, but I think I'll check it out if I can get it at a reasonable price. I still have the original 2E material, and the 3E era stuff from Dragon Magazine, so I have more than enough to work with.

The material is really not difficult to convert on the fly. It really doesn't require a ton of prep. I've run several old modules, and used a good deal of old monsters and items. Most of it had been really easy...Dark Sun may actually prove to be the most difficult because it's the most different setting, but I don't think it will prove too difficult.

My point being that there is still a ton of material out there for use if you're willing to mine the old editions. Now I'm not saying that they should never do setting material or that I wouldn't check some of it out if they did...especially Planescape...but I think that stuff is better off being down the road a bit. Let the game grow some more without having to play that card yet. And then once they do play the settting card, I hope they do it in a way that's a bit different than what we've seen before. I honestly don't think a setting book will ever really surpass the 3E FRCS, so I'd prefer they combine the setting with an adventure or something else like that.

We'll see. I hope you do get what you want eventually, but I do hope it's a ways off.
 

Just pointing out that while it's easy to compare Paizo and WotC because the games are similar, the companies are very different. It's comparing Warner Brothers with a small film studio.

Especially since Paizo seems to be getting out of the Pathfinder business. We'll see how many Pathfinder books come out in 2017 and 2018, and how long the company can sustain it's current levels of staff. I hope Starfinder does well and Paizo continue strong... but the future is uncertain.

I suspect they will either focus on Starfinder, or do a PF 2e at some point, which has it's own problems. But I hope they'll manage to keep the company afloat too! It'd be sad to lose them.

Kobold Press only releases a couple hard copy books per year. The rest tend to be small PDFs.

Yes, and? A couple hardcovers and pdfs is still more support than nothing. I'd be happy if we'd get as much support for other D&D settings, even for FR.

No idea about Onyx Path. I know they also rely on Kickstarters and Print on Demand. I haven't found a good complete list of products, or release dates. But Vampire is no longer in the ICv2 charts anymore. Vampire is sadly not a thriving game any longer.

You'd find that on their monday meeting blog posts and their drivethru sites and also can look up their very successful kickstarters. They have a lot of very good books with excellent quality and in full color and they produce a fair amount of books every year (although they don't have a strict release dates list for future products, because they mostly do it as Blizzard "it's done, when it's done", and sometimes life intervened in the developers' side, like health issues, but they definitely do a fair amount of books every year). Yes, Vampire is not in it's heyday now, for a various reasons, and not least among them is the CCP purchase of WW, another example why giving rpgs into non-rpg focused companies hands is bad for the game. It also worth mentioning that despite their fair success in the USA and having a lot of fans there, the NWoD never got as much tract in other parts of the world, but it's a big topic.

I'm not very well versed in ICv2, but as far as i know, they're focusing on retailers. If yes, OP certainly won't appear on their charts. Still, plenty of people are still playing all the WW/OP games. Vampire and the other CWoD games (un)lived through the axing of the entire CWoD line, through the NWoD era and CCP's mismanagement of the IP. In the past 5-6 years, starting with the Vamp 20th anniversary edition the old games got brought back and since then both CWoD and NWoD (now CofD) is good and well, but you won't see it if you're focusing on mostly the D&D scene and on gaming shops(nothing's bad with that, mind you). We'll see what the new Paradox-acquired WW will do with the IP, they want to be in stores with traditionally printed books, so I hope WoD will be in the place it deserves. They recently did a humble-bundle for the old Vampire books and it was a huge success. Also, various WoD games are pretty much dominating the LARP scene and By Night Studios, who does the LARP versions of the games is also being well, their books are also high-quality.

IIRC 7th Sea was the most successful RPG Kickstarter. But it's yet to release as far as I know. It's certainly got quite a few sourcebooks planned.
But do you think the company will be able to do a second Kickstarter? How many more books will people be interested in? In September 2017, after the final book has been written, what will the company release to justify keeping people on staff? (If they even have permanent staff and don't rely entirely on freelancers.)

CoC 7e, Mage the Ascension 20th, Werewolf 20th, Changeling 20th, Exalted 3e, CofD Dark Eras etc. were also very successful kisckstarters. Look up the deluxe editions of any of the WoD 20th books if you want to see really high-end product books. For example: https://www.youtube.com/watch?v=aZXCLfxN1e0. METAL and leather covers, glossy and gilded pages, full-color with great art. Everything you want from a high-end product

OP's books are also pretty much the staple of drivethru's best-selling list, in some cases even years after their release. Their PoD versions are also considered very good, especially the premium heavyweight versions. They didn't have any kickstarter campaigns that haven't got funded in short order and reached multiple stretch goals.

7ths 2e has many books to come, but we'll see how it'd fare in the future. The corebook got published already and also best-selling in drivethru.

Which is the thing, the WotC team has to worry about keeping people on staff this year, the year after than, and the year after that. They have to be concerned about the long term health of D&D. It can't weather another short edition.

That's why i wrote it doesn't have to be either/or. They could maintain their staff, focusing on core products and APs, the movie, managing the brand an all that, while still could license out officially their more niche settings to 3rd parties, who could do them via kickstarter and/or freelancing in their own pace. I think that would be the best way to go.

Just imagine the aforementioned deluxe Ravenloft CG! It would be the crown jewel of my shelf and gaming table and I suspect a lot of retailers would back it to have it on their shelves too. Imagine the possible stretch goals, supplements and added chapters, such as: Legends of Ravenloft, Ravenloft NPCs, expanded sections for DMs and players for running and playing in a horror game, creating your own Dark Lord and Domain, Ravenloft Beastiary, Ravenloft NOW fiction anthology! I know you contributed a lot to the FoS site and having RL pdfs on DMsG. I don't want to be flattering when i say I'd be happy to see you and the other folks over there among the freelancers of those products' writers. I also think it'd be founded in 4 hours and would be very-very successful.

Stores are still big. Public play gets people into the hobbey, and there are impulse purchases. And gifts. Plus there's an appeal at being able to look at a product and evaluate. Not everyone wants to buy a product sight unseen.

I didn't say they aren't. However we see their slow decline and how this day and age profoundly altered the rpg industry. You could crowdfound products, you doesn't have to maintain storages spaces and backlists, because you have PoD. I don't know how much money drivethru generates, but i suspect it's a lot.

Also, different companies do kickstarting differently. For example, OP does a lot of open development and for a lot of their books, you had been (and still) able to read almost all of the book's written content on the KS page. You don't have to buy products in blind.
 
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[MENTION=6785785]hawkeyefan[/MENTION], I understand your view on the topic and I'm happy we have a fairly civil conversation here with you and others. :)

I could see the merits in what you wrote, definitely, I just on the side that if there's will, there's a way.
 

I suspect they will either focus on Starfinder, or do a PF 2e at some point, which has it's own problems. But I hope they'll manage to keep the company afloat too! It'd be sad to lose them.
Agreed.
I'm eyeing a couple of the campaign setting products, but at this time I'm only buying Pathfinder for lore and fluff. I need negative amounts of crunch. If I ever run Pathfinder again (and I might: I'd like to run Carrion Crown) I'll likely enforce harsh limits on the books and amount of books.

I can't imagine PF2 working out. And it's doubtful I'll pick up Starfinder: if I want to run a science fiction game I'm more likely to go Star Wars or Star Trek. Or Eclipse Phase. If I do get the book it will be as a PDF only for review purposes. And then only if it's the standard Paizo $10.

Yes, and? A couple hardcovers and pdfs is still more support than nothing. I'd be happy if we'd get as much support for other D&D settings, even for FR.
We're getting three hardcovers from WotC each year. Going down to one or two would be a pretty heavy drop in content.

You'd find that on their monday meeting blog posts and their drivethru sites and also can look up their very successful kickstarters. They have a lot of very good books with excellent quality and in full color and they produce a fair amount of books every year (although they don't have a strict release dates list for future products, because they mostly do it as Blizzard "it's done, when it's done", and sometimes life intervened in the developers' side, like health issues, but they definitely do a fair amount of books every year). Yes, Vampire is not in it's heyday now, for a various reasons, and not least among them is the CCP purchase of WW, another example why giving rpgs into non-rpg focused companies hands is bad for the game. It also worth mentioning that despite their fair success in the USA and having a lot of fans there, the NWoD never got as much tract in other parts of the world, but it's a big topic.
I haven't looked at it much.
I was a Masquerade fan back in the day. But I picked up the major books for that. Again, content saturation: you only need to buy a finite number of books. I've thought of getting the Guide to Anarchs, which is the only big VtM hardcover I'm missing. But it's low on my priority list.

But, honestly, VtM and VtR have a visibility problem now. You can't get the books in stores. You can't get them on Amazon. You can only get them Print on Demand, which is still only so-so in terms of quality. (The book's pages themselves warn they're not full bleed. And it's pricey.)
This means it's really only selling to established fans. But that's a shrinking audience that is hard to sustain, since they already own the books. You can only sell people books they already own so many times...

I'm not very well versed in ICv2, but as far as i know, they're focusing on retailers. If yes, OP certainly won't appear on their charts. Still, plenty of people are still playing all the WW/OP games. Vampire and the other CWoD games (un)lived through the axing of the entire CWoD line, through the NWoD era and CCP's mismanagement of the IP. In the past 5-6 years, starting with the Vamp 20th anniversary edition the old games got brought back and since then both CWoD and NWoD (now CofD) is good and well, but you won't see it if you're focusing on mostly the D&D scene and on gaming shops(nothing's bad with that, mind you). We'll see what the new Paradox-acquired WW will do with the IP, they want to be in stores with traditionally printed books, so I hope WoD will be in the place it deserves. They recently did a humble-bundle for the old Vampire books and it was a huge success. Also, various WoD games are pretty much dominating the LARP scene and By Night Studios, who does the LARP versions of the games is also being well, their books are also high-quality.
There's the historical charts here:
http://www.enworld.org/forum/content.php?1984-Top-5-RPGs-Compiled-Charts-2008-Present#.WA2ZxuArJaQ
with the latest here:
http://icv2.com/articles/markets/view/35144/top-5-rpgs-spring-2016

And ENWorld's hot games list here:
http://www.enworld.org/forum/hotgames.php

WoD is high up on the former in terms of discussion, but it's Star Wars, Shadow Run, and Dragon/Fantasy Age that are selling.

7ths 2e has many books to come, but we'll see how it'd fare in the future. The corebook got published already and also best-selling in drivethru.
It's a Gold Best Seller. Which means >500 but <1000 sales. So including it's 12k Kickstarter backers, the book has sold likely <20,000 copies. Which is great for a small publisher, but a quarter of the number a D&D book is expected to sell.
Which is the catch. A product that's a huge, phenomenal hit for any other RPG company isn't worth printing for WotC...
(And when you consider the money the D&D RPG brings in each year would be a rounding error in the Magic the Gathering accounting books, it's a wonder they even bother. It's *almost* not even worth their time.)

That's why i wrote it doesn't have to be either/or. They could maintain their staff, focusing on core products and APs, the movie, managing the brand an all that, while still could license out officially their more niche settings to 3rd parties, who could do them via kickstarter and/or freelancing in their own pace. I think that would be the best way to go.
They did that during 3e and stopped. They likely did so for some reason. If they were making money hand over fist they would have kept licensing the products. It's probably preferable for them to retain the rights for the *chance* they could use it, rather than license it out for a nominal fee. (And have to compete with their own IP.)

I imagine the money any 3rd Party studio could afford pay for the rights would be pretty low compared to WotC's numbers. And if the right movie or video game deal came up they'd want to be in a position to make use of the rights. The potential money is much higher than the actual money that would be gained...
And the number of 3rd Party RPG studios that have the up front capital to pay for the license are teeny-tiny, and they'd be more likely to just make their own setting.

Just imagine the aforementioned deluxe Ravenloft CG! It would be the crown jewel of my shelf and gaming table and I suspect a lot of retailers would back it to have it on their shelves too. Imagine the possible stretch goals, supplements and added chapters, such as: Legends of Ravenloft, Ravenloft NPCs, expanded sections for DMs and players for running and playing in a horror game, creating your own Dark Lord and Domain, Ravenloft Beastiary, Ravenloft NOW fiction anthology! I know you contributed a lot to the FoS site and having RL pdfs on DMsG. I don't want to be flattering when i say I'd be happy to see you and the other folks over there among the freelancers of those products' writers. I also think it'd be founded in 4 hours and would be very-very successful.
I'd love that, but I doubt it'd be that successful. The 3e line had a lot of fan support and came hot off the heel's of the 2e setting, and it never really sold amazing numbers. Campaign settings in general sell so-so, 3rd Party stuff also has a bad reputation, and the most ardent fans of the setting already have the books. You don't need to buy another Ravenloft book as the setting hasn't changed: all the lore is the same. It's just a repackaging.

I didn't say they aren't. However we see their slow decline and how this day and age profoundly altered the rpg industry. You could crowdfound products, you doesn't have to maintain storages spaces and backlists, because you have PoD. I don't know how much money drivethru generates, but i suspect it's a lot.
They get 40% of sales for non-exclusives and IIRC 30% for exclusives. I imagine they get 25% from the DMsGuild.

Still, only 0.52% of products are Platinum (301 total), 1.43% are Gold (836 total), and 3.45% are Electrum (2013). 72.65% of products aren't even Copper, which means they've sold <50 copies. 15,959 products are actually selling but 58,350-odd are just there.
But that still ends up to a few thousand dollars each day.
Minus bandwidth and hosting costs, the security and infrastructure, and more. And a half-dozen full time staff. The maintenance costs are probably pretty damn high.

Also, different companies do kickstarting differently. For example, OP does a lot of open development and for a lot of their books, you had been (and still) able to read almost all of the book's written content on the KS page. You don't have to buy products in blind.
But you can't flip through the book in a store while browsing. You have to go to a very specialized website, which only some people will know of.
 

Agreed.
I'm eyeing a couple of the campaign setting products, but at this time I'm only buying Pathfinder for lore and fluff. I need negative amounts of crunch. If I ever run Pathfinder again (and I might: I'd like to run Carrion Crown) I'll likely enforce harsh limits on the books and amount of books.

I can't imagine PF2 working out. And it's doubtful I'll pick up Starfinder: if I want to run a science fiction game I'm more likely to go Star Wars or Star Trek. Or Eclipse Phase. If I do get the book it will be as a PDF only for review purposes. And then only if it's the standard Paizo $10.

PF's success was due to a very specific historical situation. I agree that with 5e, they're facing hard times. Still, i hope they'll work out something. PF 2 could be as good as any other rpg. They has significant fanbase, if the product is good, it will sell. Probably not as much as the 1e with all the alienated 3e fans, bust still. i have hope. :)

We're getting three hardcovers from WotC each year. Going down to one or two would be a pretty heavy drop in content.

I specifically said that WotC could do the core products, while 3rd parties could do the more niche products. I meant that some support for those niche lines is still more than nothing. Other smaller companies could manage multiple hardcovers in a year.

But, honestly, VtM and VtR have a visibility problem now. You can't get the books in stores. You can't get them on Amazon. You can only get them Print on Demand, which is still only so-so in terms of quality. (The book's pages themselves warn they're not full bleed. And it's pricey.)
This means it's really only selling to established fans. But that's a shrinking audience that is hard to sustain, since they already own the books. You can only sell people books they already own so many times...

I agreed that OP's publishing methods are indeed having visibility hindrances. That's why the new WW want to be back in stores, not just in gaming stores, but in average bookstores. I hope it'll work out. Still, it's not that simple that only established fans play the game and buying books. Go to the specific reddit pages, there's always new ST/new player topics. New gamers buy the 20th editions. Yes it doesn't have the wide cultural recognition than back in the day. Yes it doesn't make as big money as it did. Yes probably it's spreading more through word-of-mouth. However, the games are still alive, OP is well, the LARP scene is pretty much lively and Paradox deemed it wortwhile to purchase the whole IP. It's not dying out, it's just smaller now. Not so long ago we had a discussion on the OP forums and I was honestly suprised how many anecdotes were about new people coming in and how many groups playing the various lines, especially at universities. That's another thing: WoD games are more... I don't know, philosophical (or you could call that "angsty" or "edgy", whatever you like :) )? I could imagine that more people are interested in them at college campuses than in the average gaming shop. I don't want to be uppish here and I agree they're not as big with as many active fans as they were, but i doubt it's only as simple as only aging goths playing it. I just suspect that the average D&D gamer at the shops and organized play is just not the main target audience of WoD games, it's just different styles and expectations about what you want from the game and how you like to play. I also think D&D is also more friendly to kids (or it's more like WoD is absolutely not for kids). Said all that, I myself introduced a group not long ago, they're absolutely new to the game and loving it. Getting the books in pdf and from specific sites is not a problem with youths, in fact some of them prefer pdfs.

As for content saturation: as i said earlier, I never had the problem, I just bought and read what I wanted and what interested me, but I understand the problem. I just never had the green marble wall thou shall not pass effect.

Also, OP doesn't sell books the fans already have, they sell new books, with new, or complimentary content, both are good for beginners. The NWoD lines are currently in their second edition.

PoD quality is depending on what type you buy. The premium heavyweight paper is as good as most gaming books and i think it is good to have cheeper options. Also OP recently working on the ebook versions of their products, so in the not so distant future there will be that new avenue. They just doesn't follow the traditional publishing and distributing model and it works for them Rich Thomas talked about it in various panels at GenCons and in other places. They don't want to be BIG, they want to make the rpg books they want and they can and it works.

From the ICv2 link: "These do not take into account online sales, Kickstarter, direct sales, Amazon, or anything other than hobby retail sales"

So, in fact ICv2 indeed doesn't take into account the online distribution channels and kickstarters, or really anything except the statements of retailers. That WoD games is the best placed in discussions among non D&D and derivative games and the 6th best after them among all, and taking the fact that the WoD-connected kickstarters are highly successful are in fact a sign to me that, while OP is not old-day's WW, the games are pretty much alive and well. Yes not being in shops is a problem and OP doesn't make nearly as much money as Wotc, clearly, but again, I'm not an employee of them. From a fan standpoint OP makes a lot more content, and good content and their games are played and alive. You just don't see it on D&D focused sites and in gaming shops because they don't distributing through them and don't have organized play. Look at the LARP scene, for that and you'll see that WoD is pretty dominating here.


It's a Gold Best Seller. Which means >500 but <1000 sales. So including it's 12k Kickstarter backers, the book has sold likely <20,000 copies. Which is great for a small publisher, but a quarter of the number a D&D book is expected to sell.
Which is the catch. A product that's a huge, phenomenal hit for any other RPG company isn't worth printing for WotC...
(And when you consider the money the D&D RPG brings in each year would be a rounding error in the Magic the Gathering accounting books, it's a wonder they even bother. It's *almost* not even worth their time.)

Indeed there's the catch. You just proved what I'm saying, that rpgs are better off in the hands of smaller, rpg-focused companies. They don't have to meet insane expectations from above, they could do the books they want and frequently do them in high quality.

They did that during 3e and stopped. They likely did so for some reason. If they were making money hand over fist they would have kept licensing the products. It's probably preferable for them to retain the rights for the *chance* they could use it, rather than license it out for a nominal fee. (And have to compete with their own IP.)

I imagine the money any 3rd Party studio could afford pay for the rights would be pretty low compared to WotC's numbers. And if the right movie or video game deal came up they'd want to be in a position to make use of the rights. The potential money is much higher than the actual money that would be gained...
And the number of 3rd Party RPG studios that have the up front capital to pay for the license are teeny-tiny, and they'd be more likely to just make their own setting.

Again, money, money, money and it results in books not getting created, settings unused, novel line cancelled. Meanwhile smaller companies could run healthy gamelines, in some cases even a bunch of them. Sorry, I'm not interested in Hasbro's profit percentages, I'm interested in products I want to buy and enjoy.

I'd love that, but I doubt it'd be that successful. The 3e line had a lot of fan support and came hot off the heel's of the 2e setting, and it never really sold amazing numbers. Campaign settings in general sell so-so, 3rd Party stuff also has a bad reputation, and the most ardent fans of the setting already have the books. You don't need to buy another Ravenloft book as the setting hasn't changed: all the lore is the same. It's just a repackaging.

And I bet, based on the success of CoS that it'd be a great success. Maybe not the kind of "great" for the expectations of WotC, but among other rpg products, I believe it'd be successful and greatly so.

They get 40% of sales for non-exclusives and IIRC 30% for exclusives. I imagine they get 25% from the DMsGuild.

Still, only 0.52% of products are Platinum (301 total), 1.43% are Gold (836 total), and 3.45% are Electrum (2013). 72.65% of products aren't even Copper, which means they've sold <50 copies. 15,959 products are actually selling but 58,350-odd are just there.
But that still ends up to a few thousand dollars each day.
Minus bandwidth and hosting costs, the security and infrastructure, and more. And a half-dozen full time staff. The maintenance costs are probably pretty damn high.

But it works. It's going for a fairly long time at this point. WotC itself deemed wortwhile to make a contract and getting their own sub-site on it. Look, RPGs are a niche hobby. D&D has a resurgence now, but it won't last for ever. I don't expect an rpg company or online distributor to have dozens of full-time employees.

But you can't flip through the book in a store while browsing. You have to go to a very specialized website, which only some people will know of.

Yes, but don't pretend that in these days the internet is an unreachable, obscure thing. I suspect, for a lot of people, a gaming shop is more like that than a reddit page, or kickstarter, probably even more when you aren't in an US metropolis. My opinon is that being in general bookshops is much more important. Having VtM, as well as D&D books in local bookshop lines and every small shop was HUGE back in the day. Now, there (in Hungary) i couldn't find either in bookshops, just in gaming shops and those are pretty rare.

Also, you could do watch YT videos, read reviews, and read almost all of the contents online in certain cases. You could get a more clear picture about what you plan to buy than with flipping through it at a gaming shop.

So to sum it up: does D&D could reach more people than smaller companies? Yes, absolutely. Does it have it's own significant drawbacks, being that big and having to answer also big expectations? IMO also yes, absolutely.

They doesn't make certain books, because it's too niche and won't generate enough money. They won't outsource, because it won't generate enough money. They won't make novels, for the same reasons. I understand the decisions business-wise, but again I'm not their employee and I'm not a placeholder of Hasbro. I'm interested in the results and the result is not getting books I'd like to see.

Back to the restaurant example, the Corner Burger certainly couldn't afford the advertisement and being in everywhere McD could. But they are making damn fine burgers and running well with their smaller costumer base.
 

If you actually enjoy 5E D&D more, then I can understand you wanting more material. It's a valid complaint.
I think it's a valid wish, but I think you're too generous (!) when you allow that it's a valid complaint. I don't think it is. WotC is not under a duty to publish more or different stuff, anymore than any of their customers is under a duty to buy more or different stuff.

Let's say a pizza place that only sells pepperoni pizza has the best pizza in the world. That's fine and all but sometimes I get sick of pepperoni and I want something else.
OK - so you go somewhere else. I mean, one of my favourite take away food places sells souvlakis. And the only vegetarian option is falafel. When I want something other than falafel, I don't scream my rage at the heavens. I go to a different shop.

So, they could do a 250+ pages adventure every half a year and numerous AL adventures, but can't a, let's say 32 or 64 pages supplemental pdf for CoS about the wider Ravenloft, or about the parts of the North not discussed in SKT in length? Sorry, won't buy it.

<snip>

Why is it that a lot smaller companies could do setting material and interesting supplements? Why is that while currently D&D is the biggest rpg, played by the most people, but it's still can't manage a staff that could do anything else?
But what do you think they're doing - deliberately refusing to write these supplements just to spite you?

If they've deemed that writing those isn't an appropriate way of spending their organisation's finite resources, well, that's their prerogative. They want to spend all their resources making stuff that will sell better.

that their strategy makes the game successful in a business sense doesn't mean that the game is evolved into a more interesting one. And I don't see THIS as an either/or question between focusing on something while putting out some other material. You could rationalize the current method as much as you want, it still won't end in books I want to buy and read.
This seems like complaining that some large movie studio won't make the quirky black comedy, or character drama, or whatever that I want to see. No, they won't - but that's why I go to movies other than those produced by large studios.

It has nothing to do with rationalisation - it's about the commercial realities of certain publishers/producers, and about we, as purchasers, being willing to buy material from other sources if what the large firm is offering doesn't suit us. Complaining about their publication/production strategy - which is almost certainly better-informed than your complaints - just doesn't seem very worthwhile.

I'm a lot more lore/fluff guy than crunch guy, I love interesting settings.

<snip>

my biggest complaint is the lack of setting update/support, because I don't have the time to do every conversion and I'd also like to see official material and advancing fluff for the great settings D&D have. And novels. Without a living setting you won't get novels an I like to read stories, those are what get and keep me interested in a setting especially in periods I can't play. It seems like with WotC's recent model, we won't get any more Vampire of Mists, I Strahd, Brimsotone Angels, Erevis Cale, yes, even Drizzt and Elminster and it's sad, very, very sad for me. Another example why the compulsion of tallying to a megacorp's expectations is bad to an rpg company.
I won't get CGs, even in small drips, I won't get novels, I won't get setting-connected player options, monsters, etc.

<snip>

5e is a good system and I'm sad WotC doesn't make books I want to buy from them. They might be in the future, I'd be happy if they will and buy them.
If something isn't official license, well, it isn't official. The reason of making something official, or "canon" should i say is to provide a common ground which could be used to produce supplements building on it and even novels. My homebrew RL is not official, because, yes it didn't get the official D&D material stamp and that matters. Without that it's just fanfic.
If what you want to do is run a D&D game, then I don't see why "fanfic" isn't enough.

But in any event, there is a lot of stuff already published, some of which I'm guessing you own, some of which is available at DTRPG. And conversion to 5e is extremely straightforward.

And the absence of new "metaplot" I think is a good thing for the strength of the RPG hobby.

Congratulations WotC, while you managed to make 5e into a popular trend, you also managed to make it the blandest, most boring edition so far as I'm concerned. Oh well, it looks like i'm just not the target audience of 5e and WotC at all, they don't want to sell stuff to me.

<snip>

I think I'll go and play other games whose companies care to put out interesting material and I won't attempt to convince our 3.5e group to switch for 5e, because it doesn't worth it.

I hope it won't be a too big flop for them and their current model when the popculture picks up another geek hobby as the new hot cake.
I'm thinking more and more, as I wrote it earlier, that RPGs in general are better off in the hands of smaller companies, not owned by mega-corporations. They could use different methods of making and distributing books, like Onyx Path. They could do a wide variety of content and more experimental, more mature content, like Paizo. All of this, because they doesn't have to fit insane expectations from above, they could do the RPG product they want.
And so, if you're not happy with the "megacorp" RPGs, buy from those other companies! There's a heap of stuff out there - OSR, "indie" games like Burning Wheel, etc.

It's not like it's hard to find good RPG material at the moment.

As far as "flopping" goes - if/when sales drop, I don't think WotC is going to be thinking "If only we'd published that 32-page module that posters on ENworld were calling for, our balance sheet would be completely different now!" If having sold 100s of thousands of copies of the PHB doesn't establish a solid market for future sales, I don't think publishing an extra short module or two would have made any difference.
 

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