I think we're done with 4E

That's a really interesting idea... and most encounter powers aren't too strong, either. I may have to think about that.

We are using such a mechanic.
If an encounter power or daily without a miss effect misses the target (or all targets if an area spell) the player gets a recharge counter (6). Every round he rolls for a recharge. If he uses another power and misses, counter gets to (5) and so on. if he rolls for for a positive recharge, he can choose one of the powers he used that triggered the recharge or he used after that and failed. All powers not picked are not regainable anymore.

Works quite well and makes a miss with a daily not so much of an "oh crap, again." thingy.
 

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I prefer recharge on a miss (a missed daily allows you to recharge a used encounter). If the encounter or daily hit in the first place, I don't think the PCs will need the extra power.

This is a pretty good idea....elegant and fixes some of the grind problem.

I'd have given you XP for it, but I need to pass some more around first.

BTW, is there anything in 4e preventing a DM from using a series of classed NPCs from using sequential CAGI to slide PCs off a cliff or into lava without a save?


RC
 


This is a pretty good idea....elegant and fixes some of the grind problem.
Actually, I think it is flawed. There are many powers - specifically bursts and blasts that target multiple enemies. There are bound to hit _someone_, but that doesn't mean that they will feel satisfying. Like when you target 4 Minions and one Brute - the Brute is hit, but you manage to miss all Minions. That is a very unsatisfying use of an area effect power. But even if all 5 enemies were non-Minions, you'd rather would like to deal no damage and try again later. Reliable powers work best when they have very few (1-3) targets.

Raven Crowking said:
BTW, is there anything in 4e preventing a DM from using a series of classed NPCs from using sequential CAGI to slide PCs off a cliff or into lava without a save?
No. Though everyone (NPCs and PCs) gets a save before entering such terrain and end up prone adjacent to it on a success. (Yes, that's basically the only remnant of "Save or Die" you can suffer when still on full or at least "okayish" hit points)
 

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