Zardnaar
Legend
That's not at all accurate. Here's a breakdown:
Starting out at 0 XP, the wizard knows a few spells and has a spell slot - the bard knows zero spells and has zero spell slots (sure, he picks up a spell slot at half as many XP as the wizard needs to get a second slot, but there is zero guarantee of having any spells to cast it with, and the bard doesn't even get read magic as guaranteed so they could fail a learn chance and not even be able to use scrolls to learn new spells).
When the Wizard reaches level 2, the bard is level 3 - they have the same spell slots, but the wizard is guaranteed to know a few spells and the bard isn't (and that's reiterated enough, so I'll stop mentioning it now).
When the Wizard reaches level 3, the bard is level 4 - they have the same spell slots.
When the Wizard reaches level 4, the bard is level 5 - but from this point forward the wizard always has more numerous spell slots of at least one spell level
When the Wizard reaches level 5, the bard is level 6 - but from this point forward the wizard not only always has more numerous spell slots, but has higher level spell slots too.
The only thing which might make the bard be considered "better" is all of the parts of the class that aren't spellcasting, because the bard has a number of such features which is greater than the zero the wizard has, unless they are a specialist in which case their ability to cast spells is even more potent than the bard because all the above XP values where I've said the spell slots are the same the wizard actually has more than the bard, plus better learn chance and a save penalty for the favored type of spells.
Wizard xp tables were a bit funky and they sped up a bit at level 6-10 or so. A bard hits level 16 around the same time a wizard gets to level 13 for example. Bards also got a d6 hit dice (vs a d4), and +2HP a levelinstead of +1 after level 9 or 10. Said Bard could often end up with double the wizards hit points with a superior THACO and they hard bard abilities as well along with better THACO and at low levels could use beter weapons and armor which mattered after you ran out of spells. Bards also hit level 20 while wizards were at level 15.
Spells auto scaled as well so the bard cast spells at a higher caster level so things like Fireball were better coming from a bard. So at lower levels they were better than a wizard and at higher levels were not that far behind in the spell pattern except at the highest level and the Bard was generally 1-2 levels ahead of the wizard. Level 12 wizard or level 14 Bard for example. The main point being the 2E Bard was no slouch in the spell casting department. They were a bit more MAD though so a a wizard has an edge there. Even when bards fell behind in spell slots it was not that far behind and they cast the spells at a higher caster level.
Some classes were nerfed in the 2E to 3.0 changeover, Bards and Fighters being at the top of that list.
Bards really only sucked in 3.0. We more or less outright broke the 3.5 Bard CO boards not required. I think I was one of the ones who put together the power Bard build on the boards back in 2004 or 5. It was like the Cleric archer from 3.0 except it buffed the entire party.
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