Stormrazor2000
Explorer
I certainly understand the desire to be the best DM. However as others have pointed out, that title is very subjective. The relationship you have or establish with your group of players, your style, your strengths and weaknesses all play a part in it.
I think that striving to become a good DM is somewhat like striving to be a good writer. The first thing you have to get good at is the basic mechanics of your trade. A good writer knows the language he is writing well. Understands the rules of grammar and when it is ok to break them. Is organized and focused. She knows how to craft an engaging plot. She understands her audience and what buttons to push to draw them in.
Being a DM requires those same basic skills. You need to know the rules everyone is playing by. You need to know when it is ok to break those rules. You need to be able to craft an engaging plot. You have to be organized, consistent and understand your players/audience.
To me those basics divide good DMs from bad DMs. But like authors, being the BEST can only be determined by the subjective likes and dislikes of your audience.
I have run my style of campaign for one group and have had them talking about it 10 years after it wrapped up saying how wonderful it was and what a great DM I was. I have had the opposite where I ran my style of DMing with a group who wanted a more comic book feel to the game. Needless to say they probably thought I was just an average GM.
I think that striving to become a good DM is somewhat like striving to be a good writer. The first thing you have to get good at is the basic mechanics of your trade. A good writer knows the language he is writing well. Understands the rules of grammar and when it is ok to break them. Is organized and focused. She knows how to craft an engaging plot. She understands her audience and what buttons to push to draw them in.
Being a DM requires those same basic skills. You need to know the rules everyone is playing by. You need to know when it is ok to break those rules. You need to be able to craft an engaging plot. You have to be organized, consistent and understand your players/audience.
To me those basics divide good DMs from bad DMs. But like authors, being the BEST can only be determined by the subjective likes and dislikes of your audience.
I have run my style of campaign for one group and have had them talking about it 10 years after it wrapped up saying how wonderful it was and what a great DM I was. I have had the opposite where I ran my style of DMing with a group who wanted a more comic book feel to the game. Needless to say they probably thought I was just an average GM.