Sundragon2012
First Post
Right now as I bang out the first draft of my new setting (new as in published and codified, old in terms of its use as a homebrew) I am definately considering making it systemless and including materials tying the setting to given rule sets. Right now the rule sets I'm considering are:
True20 (we'll see what the next year brings with this rule set in the next year or so)
4e
Runequest
Conan D20 (dumped the idea with the coming of 4e)
However, it is a lot of work for a publisher/writer to restat for several systems especially wildly divergent systems. I know it might take a lot of additional work to do so without partnering up with a real rules wizard to help me with the job. Plus, I can rip out good fluff in no time because I am more a writer than a rules lawyer type. The mechanics take me much longer to create than the fluff.
I think a main campaign book along with free additional supplemental materials for different game systems could work very well. The idea of not adding mechanics for popular RPing games and expecting a DM/GM to do it all without help seems like a very , very bad idea.
Sundragon
True20 (we'll see what the next year brings with this rule set in the next year or so)
4e
Runequest
Conan D20 (dumped the idea with the coming of 4e)
However, it is a lot of work for a publisher/writer to restat for several systems especially wildly divergent systems. I know it might take a lot of additional work to do so without partnering up with a real rules wizard to help me with the job. Plus, I can rip out good fluff in no time because I am more a writer than a rules lawyer type. The mechanics take me much longer to create than the fluff.
I think a main campaign book along with free additional supplemental materials for different game systems could work very well. The idea of not adding mechanics for popular RPing games and expecting a DM/GM to do it all without help seems like a very , very bad idea.
Sundragon