MarkB
Legend
I think I should do "ok" within the morally gray stuff as Cantrap spells are a thingI think my weirdest ambition after becoming a Necromancer though would be to get access to Cleric Magic
I want to find ways of continuing my character through stories by means of preventing aging or that thing people do by transfering to Clones
So a Teifling Necromancy Cleric . . . that's going to be a challenge
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Multiclassing to Cleric is certainly possible, but Clone is a Wizard spell so you don't need to take Cleric levels to access it.
Is there any way a Necromancer can "let the dead rest" so I could bring an allie back, make it fight and then take him/her to a cleric later for revival? Of course, I would be held responsable if said player's corpse was destroid beyond repair![]()
You would not be able to simply 'de-animate' an undead that you have created, but if you kill the undead creature while leaving its corpse intact, it should be possible to raise the character.
I think I know the key differences between Wizards, Sorcerers and Warlocks, but can you play as a Necromancer Warlock or a Necromancer Sorcerer?![]()
Playing a sorcerer as a necromancer is simply a matter of choosing some appropriate spells - but the class doesn't have any specific features or subclasses to boost your necromantic capabilities. That's largely true for the Warlock too, but you might be able to discuss with your DM choosing an otherworldly patron other than the options in the book, one that would be appropriate for a necromancer, and coming up with some suitably thematic benefits.
A better question about Necromancers fighting DragonsCan you "fear" a dragon?
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Despite having their own Fear ability, dragons are not themselves resistant to fear, so yes. However, most dragons have Legendary Resistance, which can make it difficult to tag them with any effect that allows a saving throw.
As for what I have in mind for Tieflings, I want to convert my previous little "Muffin" into a TieflingThe Idea would be that one of her Grandfarthers made a pact with a Demon within the Astral Plane to make the next daughter in the family "beautiful and gifted"
However, there is no "right" answer to that and uses the various obsessions floating around in the Old Man's head as references
As a result, "Muffin" would be born with some very peculiar and exotic traits such as having 5 eyes (2 of which would be humanoid and the other 3 would grant her night vision or whatever you call it), hooves and horns (cause the dude liked goats), a bizarely defined body which unerves people but is oddly attractive and basically
NPCs would gradually become intrigued by her appearance in the same way people find appeal in the fur patterns of Lions
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That's a neat character concept. It works well to support the race's natural traits.
As for my group, I would say they are "by the book"I would say that I can "currently" trying to find something that works "by their books probably" and my precious little Muffin may be way into getting involved
Especially if I can summon things that go berserk and then they could kill them for bonus leveling
I'm just trying to figure out what is "helpful" about Necromancers because I don't want to just "life steal everything in sight" but I also don't to "tap everything on the shoulder and hope it dies"
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Generally speaking, summoned creatures aren't worth XP by themselves, because their challenge is factored into the XP value of the opponent who summoned them. So your party would earn no XP for killing your summoned creatures unless they also killed your character.