I think I should do "ok" within the morally gray stuff as Cantrap spells are a thing

I think my weirdest ambition after becoming a Necromancer though would be to get access to Cleric Magic

I want to find ways of continuing my character through stories by means of preventing aging or that thing people do by transfering to Clones

So a Teifling Necromancy Cleric . . . that's going to be a challenge
Is there any way a Necromancer can "let the dead rest" so I could bring an allie back, make it fight and then take him/her to a cleric later for revival? Of course, I would be held responsable if said player's corpse was destroid beyond repair
I think I know the key differences between Wizards, Sorcerers and Warlocks, but can you play as a Necromancer Warlock or a Necromancer Sorcerer?
A better question about Necromancers fighting Dragons

Can you "fear" a dragon?
As for what I have in mind for Tieflings, I want to convert my previous little "Muffin" into a Tiefling

The Idea would be that one of her Grandfarthers made a pact with a Demon within the Astral Plane to make the next daughter in the family "beautiful and gifted"

However, there is no "right" answer to that and uses the various obsessions floating around in the Old Man's head as references

As a result, "Muffin" would be born with some very peculiar and exotic traits such as having 5 eyes (2 of which would be humanoid and the other 3 would grant her night vision or whatever you call it), hooves and horns (cause the dude liked goats), a bizarely defined body which unerves people but is oddly attractive and basically

NPCs would gradually become intrigued by her appearance in the same way people find appeal in the fur patterns of Lions
As for my group, I would say they are "by the book"

I would say that I can "currently" trying to find something that works "by their books probably" and my precious little Muffin may be way into getting involved

Especially if I can summon things that go berserk and then they could kill them for bonus leveling

I'm just trying to figure out what is "helpful" about Necromancers because I don't want to just "life steal everything in sight" but I also don't to "tap everything on the shoulder and hope it dies"
