Iaijutsu Headaches

when my sohei draw his katana and use the iaijutsu hi never sheated it again in the same battle. a samurai should never do it, imho.
 

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I rule that it is only the first blow made against the flatfooted opponent.

Makes the most sense to me in terms of spirit of the rules and game balance.

(while I'm at it I reduce the, what, 5th Iaijutsu master power? so that it adds Cha bonus to the total damage caused in an iaijutsu strike, rather than adding it to each die of the iaijutsu strike... that particular rule would lead to stupidly high damage potential IMO.)

Cheers
 

Thanks for the responses, all. I think I'm going to stick with a final ruling of Iaijutsu damage on the initial strike, double that damage with a successful Echoes of the Edge, and standard weapon damage on the second strike from One Stirke, Two Cuts. It's either that or as one poster suggested, reducing the bonus Cha damage to a single instance rather than applying to each die, and having Iaijutsu apply to each attack in the round the weapon is drawn. Echoes of the Edge, being an epic ability and supernatural at that, I think deserves to include the Iaijutsu damage.
 

avin said:
when my sohei draw his katana and use the iaijutsu hi never sheated it again in the same battle. a samurai should never do it, imho.


Though for some reason dropping into a sheath stance seems to be an extremely popular tactic in anime and video games I guess because it looks cool. Especially in video games now that I think about it...

Johnny and Baiken from Guilty Gear
Mitsurugi from soul caliber
Several Bushido Blade II characters whose names escape me.
Moriya from Last Blade
Ukyo from samurai shodown

Well thats all the video game katana jockies that use variations of a sheath stance in their fighting style that immediately spring to mind.
 

Iaijutsu...

Hmm... just minor speculations as I don't really play OA that much, at all really. But alas happen to own the book >.< which is alas: in my home town. But doesn't the Iasijutsu, or however you spell it, master prestige class and skill all focused on the first strike essentially? Which would say that all their benefits remain in that single solitary first round of combat? Which would essentially make it worthless as a prestige class if you waste five or so levels on a class who's abilities come out on the very first strike of the very first round of combat *provided* the opponent is flatfooted? I'd say a higher damage numbers would be more than worthy whether it takes place in the CHA modifier being added to each die or if it is the fact that the bonus damage applies to all attacks in the first round. Though not exactly both. Then there might be a genuine point to it but otherwise I'm not sure... forgive me if my reasoning is wrong, as I said, I don't have the book with me so I cannot look into it right at the moment. I am also a firm believer in the philosophy that damage is not the be all and end all in power as some seem to think and that STR isn't worth a two for one trade off in states when someone with a high charisma and good bluff or diplomacy skills has the potential to avoid entire combats so this might simply be my own little two cents.
 

re

Sorry to bring this back from the dead, but has there been a ruling on how many attacks in the first round are affected by Iajutsu Focus?

I'm pushing towards allowing every attack after the person draws their Katana while their enemies are flat-footed to do the extra damage. The reason I plan to do this is that it better fits the capabilities of a literary or film Samurai, at least the movies that I have seen when they whip their Katana down and mow down 5 or 10 men before they even draw their swords.

How are folks playing OA arbitrating this skill?
 

Jeremy said:
While it is more balanced to house rule it that way, and it makes sense in the origin of the class (though it makes sense in the other way too depending on your sources) the pertinent text is on page 82.
There can be a lot of strikes in the round you draw your weapon. Especially if you are epic iaijutsu master. Thankfully there is only one feat and one epic ability that can MAKE an opponent who is not flatfooted, flatfooted. Iaijutsu doesn't apply to opponents who have lost their dexterity, who can't see invisible or any other number of similar conditions. Only to flatfooted opponents.

The 3rd level spell Sleet Storm?
 

Now, let's see.

I'm running a weekly Rokugan session (Oriental Adventure's campaign setting), and we've gotten well along with just allowing the first strike to be iaijutsu, although this doesn't come up that often. I have currently 2 players who actually have the skill, but only one of them has quick draw. I of course wouldn't allow a player to sceathe his katana, and attack again... it seems like a bad useage of the skill*. But I find no problem with iaijutsu affecting the katana and wakizashi, if they're both drawn at the same time.

*There was an exception recently, where a player of mine faced another samurai in a iajutsu duel, and the first strike was a bluff (the player meant to iaijutsu the opponent, but the opponent just blocked him, testing his skills), and then the opponent said "again," and they tried again, this time neither one of them holding back (the opponent won). This is the only exception I can think of, when both competants start again.
 

cignus_pfaccari said:
The cheesy way, which may actually work, is to have a means of keeping vast hordes of suitable weapons, like the Sheath of Infinite Katanas. "Draw, *whack*, draw, *whack*, draw, *whack*, draw, *whack*, draw, *whack*!"

Of course, it doesn't fit the style, or the spirit of the class and skill, so I couldn't really bring myself to try it.

Brad

The Geyser function on that must hurt!
 

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