(IC) A Hard Time in Harrowdale


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Fayne follows, pulling the hood of his cloak up over his head to keep the sun out of his eyes. He carries his well-crafted glaive in hand, resting over his shoulder as he walks.
 

Northwest of Harrowdale Town

You take leave of the town for now, following Tarven and Merrick along the faint trail left by Rickard. After an hour of this, with Tarven checking the ground every so often to make sure he's got the trail, it becomes a little easier to follow, as it appears Rickard ran through this area before exhaustion kicked in; his footprints are pounded deeper into the soil and there are more broken twigs as you enter the Velarswood.

It's a fairly big forest, at least from your perspective on the ground, too far away to see the woods of Cormanthor proper in the distance, just a faint green haze along the horizon for you. It's obvious that Rickard didn't take a trail through the woods when he ran; you see the nearest cleared trail a few hundred yards away to the east, marked by a small sign over there; it's most obvious though because of the log toppled over near it, and the signs of lumberjacks being active in that area before (though no signs of anyone there at the moment; most of you are aware that the locals only cut into the Velarswood sparingly).

Tarven and Merrick lead you along Rickard's path through the woods, and you can hear the occasional unrecognizeable animal call sometimes, coming from deeper into the Velarswood. Some calls resembling a hoot, others a chirping, others a low canine baying. You travel just over an hour into the woods when you hear the sound of a few birds fluttering away suddenly, flying off and over the trees to leave. Tarven and Merrick look around warily, each carrying their crossbows. Something's close.

OOC: I need a Spot check and a Listen check from everyone. Also roll Initiative. Marching order would be appreciated. You're walking through light underbrush right now.
 
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Surprise Round

OOC: Alright, I'm assuming Storn and Evanar walk behind the guards, Fayne and Abde'ragman behind them, Selua and Abrielle following last, with Selua's mule behind her.

Abrielle's Checks: 5 Spot, 14 Listen, 4 Initiative
1d20+1=5, 1d20+1=14, 1d20+2=4

A quintet of pinkish, housecat-sized, mosquito-like insects buzz along close to the forest canopy, flying south from perhaps dozen yards or so to your right, and they seem to notice your group, as they twitch and bank in flight, diving towards you....

No one but Storn sees them coming until the insects are banking and diving, though Abrielle, Abde'ragman, and Fayne also hear them buzzing closer before the sign of aggression. Only those four notice in time to react as the insects enter their dive.

However, the two guardsmen notice them just in time, as well, though only barely. Still, their experience lends them swift reactions, and both guardsmen instinctively raise their crossbows.

Before they can fire, one giant insect dives at Abrielle, latching onto the top of her head! As its six lightly-barbed legs grip the sides of her head, the little beast stabs her behind the shoulders with its long, needle-like 'nose', and she can feel it try to suck out some of her blood! Abrielle can't help but shriek for a moment in surprise and horror!

Another dives at Merrick, grabbing hold of his left arm and jabbing its bloodsucking proboscis into his shoulder!

The startled guardsman tries to pry the thing off, and manages to pull it off quickly, forcing it back a few feet, furiously beating its wings to stay aloft and close to its prey. Merrick stumbles backwards a moment at the same time.

Tarven steps to the side as he raises the weapon, for a better shot, firing at the stirge that has just begun diving towards Evanar. His bolt just grazes it, splashing a bit of ichor onto the forest floor below. "Squish that sucker, Merrick!" he says, glancing at his comrade.

[sblock=Combat!]Surprise Round Initiatives:
23 Stirge #1 (mid-right)
21 Stirge #2 (leftmost)
19 Merrick
17 Storn
14 Abde'ragman
11 Tarven
8 Stirge #3 (mid-left)
7 Stirge #4 (middle)
6 Stirge #5 (rightmost)
4 Abrielle
2 Fayne

Stirge 1 dives toward Abrielle. Natural 20 to hit! 20 total on confirmation roll. Luckily, it's too weak to deal damage like that... Attaches to Abrielle.

Stirge 2 dives toward Merrick. 18 to hit. Attaches to Merrick.

Merrick pries it off. Grapple check of 13, opposed by stirge's check of 6. He takes a 5-foot step away.

Tarven will 5-foot step around, then shoot at the stirge aiming for Evanar, stirge 3. Natural 20 to hit, but only an 11 to confirm. 1 damage rolled. Stirge 3 is lightly wounded.

Post your actions for the surprise round, those on the list. Only a standard or move action this round, no full-round or standard+move. Please remember to keep OOC stuff, like combat rolls and combat-action rules-details, in spoiler blocks.

Evanar and Selua don't notice where the creatures are coming from in time to act this round. They'll get actions starting in the 1st normal round.

The map, such as it is......
M T X X * X X * X
X 2 X X X X X X X
s E X * X X * X 3
F A X X X X X X 4
S a1 X X * X * X X
m X X X X X X X 5
X X * X X X * X X
A = Abde'ragman, a = Abrielle, E = Evanar, F = Fayne, M = Merrick, m = mule, S = Selua, s = Storn, T = Tarven, 1-5 = stirges, X = empty 5-foot space of light undergrowth, * = tree (half cover, effectively heavy undergrowth for moving through the space)[/sblock]
 

Fayne's glaive comes down off of his shoulder and sweeps through the air, slashing at the winged beastie that had just attached itself to Abrielle's head...



[sblock=Combat Information]
AC 15, hit points 10/10

Glaive vrs Stirge 1: Attack 20, Damage 6
[/sblock]
 

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