"Undo what the twins have wrought! Ha ha ha ha ha ha ha ha ha!"
The creature cackles a bit and it rights itself. It gestures towards the children.
"What say you? Play the game again? From the beginning?"
The two child-jesters seem to shrug.
"Roll the dice again then..."
Suddenly you find yourself in a familiar place. The sound of hundreds of workers can be heard in the north-eastern corner of Ashwell. A wall is under construction, both here and elsewhere in the city. The stone is a mix of local material, some excavated from the ruins, and imported granite from a quarry several hundred miles away. The noise is unbearably loud to most of the city, the work occurring during the early morning hours for the most part. It will take several months for the walls to be in place, then more time for proper gatehouses to be constructed, and still longer for the entire city to hit some semblance of rest.
Things are only slightly quieter inside "The Edge of Dispater", an inn on the north east corner of the city. While often populated by drinking laborers during the night, during the day the inn is a bit more peaceful. The proprietor is a fat balding man, but one who seems handsome and distinguished in his own certain way. He goes by the name of Pete, and wears the civilized garb of a Conriyan settler. A number of books are stacked on two shelves behind the bar.
The inn and tavern is occupied by a few strange souls.
An exceptionally aged man with pale skin and silvery hair sits at one corner of the establishment carefully steeping tea and using the liquid to soften hard stale pieces of bread he slowly slurps into his mouth. The book bag at his hip is marked with the Holy Circumfix, a symbol of a religion that exalts a man who had become a god. He looks kindly, though his body is marked with faded ink of some sort.
A dark skinned green eyed merchant of sorts has a small table with four accompanying guards, one of which has three tiny clean skulls hanging from a net bag on his belt. The other three guards are all huge brutal looking men with unique head tatoos, though they wear no arms or armor. These Zeumi travelers smell of incense and soap, clearly not native to this area.
Esarkess wakes up beside a small metallic sphere clutched in the palm of his hand. A memory that he had taken revenge... and yet... he now feels that this has been taken from him by his own hands.
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Esarkess ascends to level 2 and gains the trait "Judging" allowing him to hold his Chorae without being harmed.
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Thael remembers seeing the outside... the place beyond this world... dark and full of creatures he can't quite bring his mind to understand any longer. What definitely remains in his memory is their hunger. That they raised mortals like wheat to make their bread. That they flavored their meals with love and fear. His only saving grace having been that one of these creatures had taken a liking to him.
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Thael ascends to level 2 and gains the ability to cast Tasha's Hideous Laughter as a cantrip of all things. The trait is Cegorach's Smile.
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Raghnall the fight with the devils and the sorcerer and vows not to ever let such creatures stand against him.
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Raghnall ascends to level 2. He has advantage on melee attacks against concentrating targets. The trait is Spellbreaker.
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Kilvo specifically remembers shredding that sorcerer with his cannon and would gladly do that again.
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Kilvo ascends to level 2 and gains Oponn's Luck: any time you would roll a d20 on an attack roll or saving throw you can instead flip a coin (1d2). On a 1, you can't use this ability again till you take a long rest and any natural 20 you roll for the rest of the day is treated as a 1. On a 2, the result of the roll is as if you rolled a natural 20.
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