Ulfred’s aim is true this swing as he again hacks into the monstrous spider before him, while with a great roar Ursa almost fell the one before her with a might blow! Heimdar retreaves his axe and it bite into the beast before him while Caranthir shot an arrow into the body of the one chasing him. The elf then quickly slung his bow and moved towards the prone figure, readying to snack him up and flee…
The spiders all start making crazy clicking and weeing noises as they finally take note of the flames flicking brighter within the webbing. They all turn and flee from the heroes, showing their turn cowardly hearts. Fleeing over the walls as best they can, Heimdar, to his horror on the wall, sees a pair of the creatures spot the young human boy the newcomers and brought along as well as his wolfhounds, still standing guard nearby and now growling…
GM: | Initiative
22 - Ulfred
18 - Ursa
17 - Heimdar and Caranthir
16 - Attercop spider[sblock=Rolls & Results]Ulfred hit spider #3 for 7 damage bring it down to 8 hit points.
Ursa hit spider #1 for 17 damage bring it down to 1 hit point
Heimdar hit spider #4 for 7 damage, bring it down to 9 hit points
Caranthir shots his bow at spider #5 (no penalty for firing in melee), Ranged attack, damage if he hits: 1D20+5 = [12]+5 = 17; 1D6+3 = [5]+3 = 8, hit and bringing it down to 16 hit points. He uses an interaction to sheath his bow, his Crafty Action to take the Disengage bonus action from the spider.
Spider #1 takes the Disengage action to move out of melee with Ursa and then moved back 30ft into the courtyard.
Spider #2 finally notices fire and moves 30ft to climb over the wall and another 30ft to run into the forest.
Spider #3 takes the Disengage action to move out of melee with Ulfred and then moves back into the webbing trying to avoid the flames.
Spider #4 takes the Disengage action from Heimdar and moves away from him down wall. Perception roll: 1D20+2 = [12]+2 = 14, spotting Yggmir and Belgo.
Spider #5 starts climbing over the wall (the same one where Yggmir and Belgo are). Noticing them it moves towards the pair![/sblock][sblock=Conditions]Ulfred HP 14/20
Ursa HP 20/28
Heimdar HP 20/24
Caranthir HP 11/16
Attercop #1 HP 1/22
Attercop #2 HP 5/22
Attercop #3 HP 8/22
Attercop #4 HP 9/22
Attercop #5 HP 16/22[/sblock]Heroes Actions and Rolls for Round 5? Heimdar is still at the top of the wall so he can see Belgo and Yggmir below (25ft jump remember). If you want to try a DC 15 Strength (Athletics) or Dexterity (Acrobatics) to leap down you can. If you fail you take 2d6 damage and are prone. Everyone else can be outside with a Dash action. | |