IC: Dichotomy's Age of Worms Redux, Part III

[sblock=OOC]I thought I'd mentioned it before, but to clarify, this whole section is rough terrain and steep slope. At each of the contour lines you can see, it is one of the particularly steep bits needing a climb check.

Eskard: drops ready; moves, climb check 2+ success
Bazrim: readies wand
Erdolliel: damn

I assume "he" means Eskard, however I'm not at all certain on that. I'm also pretty sure that you can't move that far and still ready. I understand that you thought the ground was level. I guess I was hoping you'd edit it after we chatted today.

Status & Init
Eskard: 0 damage; aid: 6 temp hps, +1 to hit and saves v fear, 38 rounds
Bazrim: 3 damage
Erdolliel: 1 damage
Kushnak: 2 damage
Nethezar: 2 damage
3:[/sblock]
 

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[sblock=oc]Crap I missed a step there... move 5' NE, 5' N, and try to climb with what is left.

If you KNOW that something won't work you might want to mention it specifically to make sure it is clear...[/sblock]
 

While Bazrim looks for something at which to shoot his wand, the rest of the group each moves closer after Eskard racing for the enemy, though Kushnak pauses to cast a spell.

Nethezar, while climbing awkwardly, turns to the dwarf. "Hope no scary monster comes to eat you."

After Eskard gets closer, he sees a disgusting looking room that seems like a crude barracks. Inside are at least five of these humanoids. They launch a thicket of javelins at the half-orc, but the tunnel's turn provides enough protection to keep the barbarian safe from harm.

[sblock=OOC]I thought I'd mentioned it before, but to clarify, this whole section is rough terrain and steep slope. At each of the contour lines you can see, it is one of the particularly steep bits needing a climb check.

Eskard: drops ready; moves, climb check 2+ success
Bazrim: readies wand
Erdolliel: moves; climbs 10+ success
Kushnak: casts bear's endurance; moves (you are still at the bottom, as that diagonal move takes 30 feet)
Nethezar: moves; climbs half-way up, 18+ success
3: moves while drawing javelin; throws at S, 10+ miss
4: throws javelin at S, 12+ miss
5, 6, and 7: move while drawing; throw javelins at S, with cover, none hit
8: you can't actually see him yet, but there's nothing for him to do anyway

Status & Init
Eskard: 0 damage; aid: 6 temp hps, +1 to hit and saves v fear, 37 rounds
Bazrim: 3 damage
Erdolliel: 1 damage
Kushnak: 2 damage; bear's endurance, 40 rounds
Nethezar: 2 damage
3:
4:
5:
6:
7:
8:[/sblock]
 


"This way!" Eskard shouts as he advances on the javelineers.

[sblock=oc]Move to the NW (down-left square relative to map, since i'm not positive about the orientation of the map) of 3. Take dodge against 3.[/sblock]
 

[sblock=OOC]
Me in post #294 said:
Also, apparently the map-makers STILL really suck. I guess at some point the orientation changed and north is up on this map (given the direction of travel, I thought up would have been east). So, while you were climbing, there was a turn you missed... I guess.
So, north is up.

On that same note:
michael_noah said:
Unless - are those other lines alse climb-check inducers?
Me in post #287 said:
The contour lines that you will see in the next bit represent a relatively sharp rise of 10 feet and will require climb checks.

Is there some issue of which I should be made aware?[/sblock]
 
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[sblock=oc]
michael_noah said:
Mike informs me they are. Um. Ignore the sword drawing part then, and climb after Eskard.
Doesn't look like there still is, no. Unless someone else is having problems?

oh yeah, Dodge against 2[/sblock]
 
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"Save some for me!"
[sblock=ooc]These are my favorite things ever. Climb up, get closer if any move is left (should be 40 to climb, then move 20=5?).[/sblock]
 


Bazrim begins to make his way to the others.
[sblock=ooc]move as far as I can in the direction of the others. I know have have to try to make climb checks and move slow[/sblock]
 

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