IC: Dichotomy's Age of Worms Redux, Part III


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Bazrim spits on the fallen enemy, leaving twice as much blood as saliva. "Well, hopefully that means the rest of you are being watched over also. We should see what the others are up to."
[sblock=ooc]Bazrim will delay until after Neth's action, and will then climb up the cliff.
Thanks for taking care of my action Di.[/sblock]
 

Erdolliel and Kushnak each drop one of the remaining two foes while Nethezar heals Bazrim.

All seems quiet for the moment as the cleric and wizard climb up once more.
[sblock=OOC]We're out of rounds now.

Bazrim: delays
Erdolliel: shoots 5, 12+ hit, 9 damage, drops
Kushnak: attacks 6, 10+ hit, 12 damage, drops
Nethezar: CMW B, 19 hps

Status & Init
Eskard: 43 damage; unconscious & stable; dodge v 6; aid: 0 temp hps, +1 to hit and saves v fear, 32 rounds
Bazrim: 3 damage
Erdolliel: 1 damage
Kushnak: 2 damage; bear's endurance, 37 rounds
Nethezar: 2 damage[/sblock]
 


Now that the fight is done, Kushnak heals Eskard.

He then retreats to the main level to see to those there. "Good work. Don't get lazy while the girl looks around, though. We need to make sure there aren't more yet."

[sblock=ooc]Sacrifice Bless and Divine Favor. so, 2d8+8. Then reevaluate and probably heal others more.[/sblock]
 

Bazrim makes his way to the southeastern passage that his fallen enemy just came from and begins to check it out, staying within view of the others. "You might want to check out that one down there. Bet his stuff will bring decent coin."
 

The group takes a moment to regroup, heal, and search the area.

Entering the passage to the southeast presents a macabre sight. A bewildering variet of humanoid and monstrous skulls are mounted on the walls just outside this chamber with crude, iron spikes. The chamber beyond is a small, cramped spack that smells strongly of damp earth. A great pile of furs and blankets lies in the center of the room. Scattered about are some mushrooms, apparently tossed away quickly when the brute residing in this chamber came out to attack.

You manage to find a good store of items between the bodies, the barracks-like chamber, and the brute's lodge. Must notably a jade figurine of Erythnul, a jeweled statuette of a drow warrior, various gems and jewelry, a potion easily identified as cure light wounds, the brute's mithral chain shirt, and a haversack that seems to have the properties that Kushnak's possesses.

You run into no more resistance at the moment. All that remains is the passage to the southwest. It curves as it goes and appears to slope downward.

[sblock=OOC]Eskard gets 15 hps.

Loot: 24 javelins, 8 morningstars, jade figurine, 230 gp, 3 garnets, gemmed silver necklace, mwk greataxe, potion of cure light wounds, mithral chain shirt, 4 rubies, jeweled statuette, sack

Status
Eskard: 28 damage; aid: 0 temp hps, +1 to hit and saves v fear, 29 rounds
Bazrim: 3 damage
Erdolliel: 1 damage
Kushnak: 2 damage; bear's endurance, 34 rounds
Nethezar: 2 damage[/sblock]
 

"Oooo! This is pretty! The elf says while fingering the chain shirt. "Too bad I already have one. Maybe the wizard might take the risk of his spells not working? We can fill this sack with what we have and ditch anything not as useful if we need space.

"I know that we should be plenty well off when we sell this loot, but who is still light on gold?" She makes no move to distribute any gold herself, however.
 
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Eskard droops his shoulders and shakes his head immediately after regaining consciousness. "Damn things. I can try harder."

"I don't need any coin here." he finishes as the others continue their searching.
 

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