The group takes a moment to regroup, heal, and search the area.
Entering the passage to the southeast presents a macabre sight. A bewildering variet of humanoid and monstrous skulls are mounted on the walls just outside this chamber with crude, iron spikes. The chamber beyond is a small, cramped spack that smells strongly of damp earth. A great pile of furs and blankets lies in the center of the room. Scattered about are some mushrooms, apparently tossed away quickly when the brute residing in this chamber came out to attack.
You manage to find a good store of items between the bodies, the barracks-like chamber, and the brute's lodge. Must notably a jade figurine of Erythnul, a jeweled statuette of a drow warrior, various gems and jewelry, a potion easily identified as
cure light wounds, the brute's mithral chain shirt, and a haversack that seems to have the properties that Kushnak's possesses.
You run into no more resistance at the moment. All that remains is the passage to the southwest. It curves as it goes and appears to slope downward.

[sblock=OOC]Eskard gets 15 hps.
Loot: 24 javelins, 8 morningstars, jade figurine, 230 gp, 3 garnets, gemmed silver necklace, mwk greataxe, potion of cure light wounds, mithral chain shirt, 4 rubies, jeweled statuette, sack
Status
Eskard: 28 damage; aid: 0 temp hps, +1 to hit and saves v fear, 29 rounds
Bazrim: 3 damage
Erdolliel: 1 damage
Kushnak: 2 damage; bear's endurance, 34 rounds
Nethezar: 2 damage[/sblock]