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IC: Dichotomy's Age of Worms Redux, Part III

Hearing the cry echo through door behind them, Eskard bolts in the direction of the sound and attacks the man closest to him.

"You're in trouble." he shouts as he approaches the robed man.

[sblock=oc]Move to SE of 1. Atk #1(PA 1): +9 / 2d6+9 (w/bless) Dodge against 1 unless he goes down, then 3[/sblock]
 

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Kushnak rushes in eagerly. Seeing that he cannot as yet reach anyone, he further bolsters himself.

[sblock=ooc]Move to 5' west of R. Cast Aid on me.[/sblock]
 

Bazrim, moves to the doorway to the northwest. Recognizing that one tried to cast a spell just moments before, informs the others of how to best deal with the situation, yelling in elven. "Shoot them when they begin to cast a spell."
[sblock=ooc]move, using diagonal movments to get to the doorway SSE of 1. Ready to scorching ray any enemy if they cast a spell. Ranged touch attack +6 (after +1 from bless) 4d6 damage[/sblock]
 

[sblock=oc]I hear that there was a slight change of circumstance, Erdolliel swears as her arrow doesn't seem to phase the creature. She then drops her bow and draws her sword while bearing down and attacking her foe.[/sblock]
 

Eskard hustles into the room and swings at the first foe he sees, unfortunately, the fast-changing situation causes some confusion, and the warrior's swing is off.

Bazrim and Nethezar both enter the room, just waiting for some wizard to try to cast a spell.

Erdolliel, realizing that her arrows didn't seem to work, drops her bow, draws her sword, and handily tears out the unsuspecting man's throat before he gets a chance to react.

The door to the north flies open and a wizard begins casting a spell from a scroll. Both Bazrim and Nethezar fire at the mage, but Bazrim simply can't hit with all the cover in the way, and Nethezar's magic isn't enough to disrupt the spell. A scorching ray slams into Erdolliel.

The mage next to Eskard takes a step, and, while dodging and weaving to leave no opening for attack, blasts the three in front of him with a cone of flame.

Behind the mage in the open door stands another wearing green robes (instead of purple) and a leather mask set with iron studs. Only coal black eyes are visible under the mask. The person's hands are covered with mystical tattoos. "Attack apprenticessss!" he hisses with a lisp. He begins casting a spell.

The incorporeal undead you saw before emerges from the floor in the middle of the room. It makes an insane babbling noise, and both Erdolliel and Bazrim become entranced by it. The undead swipes at Eskard, but the nimble warrior pulls back from the touch.

Kushnak tries to join the fight, moving and casting his spell.

The purple-clad mage that failed to get a spell off before succeeds this time. A bolt of fire slams into Nethezar, nearly bringing the cleric to his knees. The explosion is enough to jolt Erdolliel and Bazrim back to their senses.


[sblock=OOC]So, I'm an idiot and didn't mention that the arrows didn't really work. I told Ti, and he adjusted his action. Sorry about that.

No one successfully IDs the spell.

5 is also 5 feet up. My understanding of the allip's babble (which they ABSOLUTELY could have made more clear) is that threats end the fascination. I'm gonna give you guys the benefit of the doubt and say that, between the attacks of 5 & 3, the fascination is broken, so go ahead and act normally.

Eskard: moves; attacks 1, 2+ miss (lucky that guy); dodge v 1
Bazrim: moves; readies
Nethezar: moves; readies
Erdolliel: drops bow; moves while drawing; attacks 2, 19+ threat, 17+ crit, 25 damage; drops
4: opens door; attempts to cast from scroll, 13+ success
Bazrim: ready triggers, 13+ miss
Nethezar: ready triggers, mm 4, 6 damage
4: conc check, 15+ success; scorching ray R, 19+ hit, 17 damage
1: 5-foot step; attempts to cast defensively, 18+ success, burning hands S, N, B; ref saves S-15+, N-2+, B-17+; N takes 6, S & B take 3
6: casts a 1-round spell
5: emerges from the floor; saves v babble effect, S-12+ success, R-11+ fail, B-6+ fail, N- 10+ success, K (I just decided to do it now, rather than later)-13+ success; attacks S, 9+ miss
K: moves; casts aid (only 5 temp hps)
3: attempts to cast from scroll, 20+ success, scorching ray N, 7+ hit (that touch AC of 9 sucks), 20 damage

Status & Init (moved 3 to the bottom)
Eskard (22): 5 damage; dodge against 1
Erdolliel (17): 17 damage
Bazrim (21): 5 damage; mage armor
Nethezar (18): 26 damage
4 (16): 6 damage
1 (15):
2 (13): very dead
6 (10):
5 (6):
Kushnak (4): 5 temp hps; 0 damage; longstrider; bull's strength, 32 rounds; magic weapon, 34 rounds; aid, 40 rounds
3 (25):

Party: bless, 31 rounds
[sblock=JUST FOR ME; DON'T LOOK]1-4: protection from arrows (a couple hours); shield of faith +3 (53 rounds); fox's cunning (24 rounds); mage armor (couple hours)
6: shield of faith +4 (113 rounds); fox's cunning (24 rounds); mage armor (couple hours); false life 9 hps (hours); shield (54 rounds)[/sblock][/sblock]
 

Erdolliel digs out a potion, drinks it, and steps out of the direct line of fire.[sblock=OC]get a potion of CLW, drink it, step 5' NW[/sblock]
 



Howling in frustration, Eskard moves and lashes out at a new foe.

[sblock=oc]5' step NW, dodge against 5. Atk#3(PA 1): +9 / 2d6+9 (w/bless) Dodge against 3 unless he goes down, then 5.[/sblock]
 
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Into the Woods

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