Eskard hustles into the room and swings at the first foe he sees, unfortunately, the fast-changing situation causes some confusion, and the warrior's swing is off.
Bazrim and Nethezar both enter the room, just waiting for some wizard to try to cast a spell.
Erdolliel, realizing that her arrows didn't seem to work, drops her bow, draws her sword, and handily tears out the unsuspecting man's throat before he gets a chance to react.
The door to the north flies open and a wizard begins casting a spell from a scroll. Both Bazrim and Nethezar fire at the mage, but Bazrim simply can't hit with all the cover in the way, and Nethezar's magic isn't enough to disrupt the spell. A
scorching ray slams into Erdolliel.
The mage next to Eskard takes a step, and, while dodging and weaving to leave no opening for attack, blasts the three in front of him with a cone of flame.
Behind the mage in the open door stands another wearing green robes (instead of purple) and a leather mask set with iron studs. Only coal black eyes are visible under the mask. The person's hands are covered with mystical tattoos.
"Attack apprenticessss!" he hisses with a lisp. He begins casting a spell.
The incorporeal undead you saw before emerges from the floor in the middle of the room. It makes an insane babbling noise, and both Erdolliel and Bazrim become entranced by it. The undead swipes at Eskard, but the nimble warrior pulls back from the touch.
Kushnak tries to join the fight, moving and casting his spell.
The purple-clad mage that failed to get a spell off before succeeds this time. A bolt of fire slams into Nethezar, nearly bringing the cleric to his knees. The explosion is enough to jolt Erdolliel and Bazrim back to their senses.

[sblock=OOC]So, I'm an idiot and didn't mention that the arrows didn't really work. I told Ti, and he adjusted his action. Sorry about that.
No one successfully IDs the spell.
5 is also 5 feet up. My understanding of the allip's babble (which they ABSOLUTELY could have made more clear) is that threats end the fascination. I'm gonna give you guys the benefit of the doubt and say that, between the attacks of 5 & 3, the fascination is broken, so go ahead and act normally.
Eskard: moves; attacks 1, 2+ miss (lucky that guy); dodge v 1
Bazrim: moves; readies
Nethezar: moves; readies
Erdolliel: drops bow; moves while drawing; attacks 2, 19+ threat, 17+ crit, 25 damage; drops
4: opens door; attempts to cast from scroll, 13+ success
Bazrim: ready triggers, 13+ miss
Nethezar: ready triggers, mm 4, 6 damage
4: conc check, 15+ success; scorching ray R, 19+ hit, 17 damage
1: 5-foot step; attempts to cast defensively, 18+ success, burning hands S, N, B; ref saves S-15+, N-2+, B-17+; N takes 6, S & B take 3
6: casts a 1-round spell
5: emerges from the floor; saves v babble effect, S-12+ success, R-11+ fail, B-6+ fail, N- 10+ success, K (I just decided to do it now, rather than later)-13+ success; attacks S, 9+ miss
K: moves; casts aid (only 5 temp hps)
3: attempts to cast from scroll, 20+ success, scorching ray N, 7+ hit (that touch AC of 9 sucks), 20 damage
Status & Init (moved 3 to the bottom)
Eskard (22): 5 damage; dodge against 1
Erdolliel (17): 17 damage
Bazrim (21): 5 damage; mage armor
Nethezar (18): 26 damage
4 (16): 6 damage
1 (15):
2 (13): very dead
6 (10):
5 (6):
Kushnak (4): 5 temp hps; 0 damage; longstrider; bull's strength, 32 rounds; magic weapon, 34 rounds; aid, 40 rounds
3 (25):
Party: bless, 31 rounds
[sblock=JUST FOR ME; DON'T LOOK]1-4: protection from arrows (a couple hours); shield of faith +3 (53 rounds); fox's cunning (24 rounds); mage armor (couple hours)
6: shield of faith +4 (113 rounds); fox's cunning (24 rounds); mage armor (couple hours); false life 9 hps (hours); shield (54 rounds)[/sblock][/sblock]